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api.go
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package main
import (
"net/http"
"strconv"
"strings"
"github.com/gin-contrib/cors"
"github.com/gin-gonic/gin"
)
// TODO: Move functionality&complexity outside of this api file, call suitable functions instead
// Ideally, we wouldn't rely on the data here at all
func setupAPI(gameMap *[mapWidth][mapHeight]*Tile, turnTime *int8, hasWon *bool) {
router := gin.Default()
router.Use(cors.Default())
//Player endpoints
router.POST("/player/:name", addPlayerHandlerFunc())
router.GET("/player/:id", getPlayerHandlerFunc())
router.GET("/player/:id/surroundings", getSurroundingsHandlerFunc())
router.PUT("/player/:id/direction/:dir", setDirectionHandlerFunc())
router.PUT("/player/:id/consume/:card", setConsumeHandlerFunc())
router.PUT("/player/:id/discard/:card", setDiscardHandlerFunc())
router.PUT("/player/:id/play/:card", setPlayHandlerFunc())
//Config endpoints
router.GET("/config/turnTimer", getRemainingTimerHandlerFunc(*turnTime)) //TODO: Call function instead of relying on argument
router.GET("/config/turnLength", getConfigTurnTimerHandlerFunc())
router.GET("/config/mapSize", getConfigMapSizeHandlerFunc())
router.GET("/config/hasWon", getConfigGameStateHandlerFunc(*hasWon)) //TODO: Call function instead of relying on argument
router.GET("/config", getAllConfigHandlerFunc(*turnTime, *hasWon)) //TODO: Call function instead of relying on argument
router.Run("0.0.0.0:8080")
}
func getAllConfigHandlerFunc(turnTimer int8, hasWon bool) gin.HandlerFunc {
fn := func(c *gin.Context) {
var response = ConfigResponse{int(turnTimer), turnLength, hasWon}
c.JSON(http.StatusOK, response)
}
return fn
}
func getConfigGameStateHandlerFunc(hasWon bool) gin.HandlerFunc {
fn := func(c *gin.Context) {
c.JSON(http.StatusOK, hasWon)
}
return fn
}
func getConfigTurnTimerHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
c.JSON(http.StatusOK, turnLength)
}
return fn
}
func getConfigMapSizeHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
c.JSON(http.StatusOK, IntTuple{mapWidth, mapHeight})
}
return fn
}
func addPlayerHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
var pName = filterPlayerName(c.Param("name"))
var pID = addPlayer(pName)
c.JSON(http.StatusOK, pID)
}
return fn
}
func getRemainingTimerHandlerFunc(turnTimer int8) gin.HandlerFunc {
fn := func(c *gin.Context) {
c.JSON(http.StatusOK, turnTimer)
}
return fn
}
func getSurroundingsHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
miniMap, success := getSurroundingsOfPlayer(id)
if !success {
c.AbortWithStatus(http.StatusBadRequest)
}
c.JSON(http.StatusOK, miniMap)
return
}
return fn
}
func setDiscardHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
cardStr := c.Param("card")
var card, err = strconv.Atoi(cardStr)
if err != nil || card >= len(cardTypes) {
c.AbortWithStatus(http.StatusBadRequest)
return
}
playerPtr := getPlayerOrNil(id)
if playerPtr != nil {
(playerPtr).Discard = cardTypes[card]
c.Status(http.StatusOK)
return
} else {
c.AbortWithStatus(http.StatusForbidden)
return
}
}
return fn
}
func setPlayHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
cardStr := c.Param("card")
var card, err = strconv.Atoi(cardStr)
if err != nil || card >= len(cardTypes) {
c.AbortWithStatus(http.StatusBadRequest)
return
}
playerPtr := getPlayerOrNil(id)
if playerPtr != nil {
(*playerPtr).Play = cardTypes[card]
c.Status(http.StatusOK)
return
} else {
c.AbortWithStatus(http.StatusForbidden)
return
}
}
return fn
}
func setConsumeHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
cardStr := c.Param("card")
var card = cards[strings.ToLower(cardStr)]
playerPtr := getPlayerOrNil(id)
if playerPtr != nil {
(*playerPtr).Consume = card
c.Status(http.StatusOK)
return
} else {
c.AbortWithStatus(http.StatusForbidden)
}
}
return fn
}
func setDirectionHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
dirStr := c.Param("dir")
var dir = directions[strings.ToLower(dirStr)]
playerPtr := getPlayerOrNil(id)
if playerPtr != nil {
(*playerPtr).Direction = dir
c.Status(http.StatusOK)
} else {
c.AbortWithStatus(http.StatusForbidden)
}
}
return fn
}
func getPlayerHandlerFunc() gin.HandlerFunc {
fn := func(c *gin.Context) {
id := c.Param("id")
playerPtr := getPlayerOrNil(id)
if playerPtr != nil {
c.JSON(http.StatusOK, (*playerPtr))
return
} else {
c.AbortWithStatus(http.StatusForbidden)
}
}
return fn
}
func filterPlayerName(name string) string {
if len(name) > playerNameMaxLength {
return name[0:playerNameMaxLength]
}
//TODO: Filter bad words
return name
}