From 388a759fa076044562697a342dfb4a19ed1c0ac0 Mon Sep 17 00:00:00 2001 From: andrewm Date: Wed, 22 Nov 2017 13:15:23 -0800 Subject: [PATCH] Tags and layers are always initialized when EVR starts up --- Scripts/Core/EditorVR.cs | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/Scripts/Core/EditorVR.cs b/Scripts/Core/EditorVR.cs index 57c1c6fdb..82efbb882 100644 --- a/Scripts/Core/EditorVR.cs +++ b/Scripts/Core/EditorVR.cs @@ -105,20 +105,19 @@ static void HandleInitialization() #if !ENABLE_OVR_INPUT && !ENABLE_STEAMVR_INPUT && !ENABLE_SIXENSE_INPUT Debug.Log("EditorVR requires at least one partner (e.g. Oculus, Vive) SDK to be installed for input. You can download these from the Asset Store or from the partner's website"); #endif + } + // Add EVR tags and layers if they don't exist + var tags = TagManager.GetRequiredTags(); + var layers = TagManager.GetRequiredLayers(); - // Add EVR tags and layers if they don't exist - var tags = TagManager.GetRequiredTags(); - var layers = TagManager.GetRequiredLayers(); - - foreach (var tag in tags) - { - TagManager.AddTag(tag); - } + foreach (var tag in tags) + { + TagManager.AddTag(tag); + } - foreach (var layer in layers) - { - TagManager.AddLayer(layer); - } + foreach (var layer in layers) + { + TagManager.AddLayer(layer); } }