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The following models in Half-Life 2 have random vertices seemingly stretching to the map origin and other positions:
models/humans/group01/male_02.mdl
models/humans/group02/male_02.mdl
models/humans/group03m/male_02.mdl
models/humans/group03m/male_04.mdl
models/humans/group03m/male_05.mdl
The issue becomes less intense as the LOD level increases (i.e. as the player gets farther away). This issue appears to exist in both HL2 and HL2:DM, although the models involved are not used in HL2:DM by default.
This is on the latest version of the Source 2013 master branch.
Steps to reproduce
Steps to reproduce the behavior:
Spawn an entity which uses one of the above models. The following command creates a prop_dynamic with the first listed model: prop_dynamic_create "humans/group01/male_02"
Walk around the model in close proximity
See vertices stretching toward the world origin
Media
Here is a short video demonstrating the issue:
2025-02-19.15-22-35.mp4
The text was updated successfully, but these errors were encountered:
Describe the bug
The following models in Half-Life 2 have random vertices seemingly stretching to the map origin and other positions:
models/humans/group01/male_02.mdl
models/humans/group02/male_02.mdl
models/humans/group03m/male_02.mdl
models/humans/group03m/male_04.mdl
models/humans/group03m/male_05.mdl
The issue becomes less intense as the LOD level increases (i.e. as the player gets farther away). This issue appears to exist in both HL2 and HL2:DM, although the models involved are not used in HL2:DM by default.
This is on the latest version of the Source 2013
master
branch.Steps to reproduce
Steps to reproduce the behavior:
prop_dynamic
with the first listed model:prop_dynamic_create "humans/group01/male_02"
Media
Here is a short video demonstrating the issue:
2025-02-19.15-22-35.mp4
The text was updated successfully, but these errors were encountered: