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I don't know if this fits with the 2013SDK. But Source Film Maker is a very large part of Source. Still used by thousands even to this day. But the age and stability of the software has been starting to show. A lot of limitations coming from the early 2000s that no longer apply. (like the projected texture limit) and it's incompatability with modern versions of the games build on top of the 2013SDK. The ability to mold the software back into the modern era would allow for it's userbase to have an easier time working with it. The Source Engine community is one of the most passionate communities out there, and with access to the inner workings of the software would be able to improve, stabilize and maintain the software for another decade or two.
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Hey @Trico-Everfire - Just want to chime in on this real quick. There is a open source replacement for SFM that has been worked on of the past several years by called Pragma Filmmaker. It is pretty far along and supports most if not all the formats that SFM uses. It also does not have the limits that SFM has currently.
I don't know if this fits with the 2013SDK. But Source Film Maker is a very large part of Source. Still used by thousands even to this day. But the age and stability of the software has been starting to show. A lot of limitations coming from the early 2000s that no longer apply. (like the projected texture limit) and it's incompatability with modern versions of the games build on top of the 2013SDK. The ability to mold the software back into the modern era would allow for it's userbase to have an easier time working with it. The Source Engine community is one of the most passionate communities out there, and with access to the inner workings of the software would be able to improve, stabilize and maintain the software for another decade or two.
The text was updated successfully, but these errors were encountered: