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Currently available Source SDK Base 2013 Dedicated Server distribution does not contain launcher necessary to run 64 bit compiled mods even though it provides most of 64 bit libraries.
Workaround on linux which allows for selecting importing custom game is sourcing binaries of srcds_linux64 and linux64/dedicated_srv.so from TF2 dedicated server instance or just using TF2 dedicated server as base and import neccessary hl2mp files from Source SDK Base for hl mods.
The text was updated successfully, but these errors were encountered:
HL2DM and CSS dedicated server depots are also missing srcds_win64 / srcds_linux64 (which have to be copied from a regular game install) I should just link this too ValveSoftware/Source-1-Games#7057
Thank you for noticing it,
seems like every source dedicated server bundle (except TF2) comes with set of 64 bit libraries without appropriate 64 bit srcds launcher.
Should i close the issue, since issue count in this repo is growing rapidly, or should i leave it open?
Actually, srcds_x64.exe is deployed to the main appid, next to hl2.exe & hl2_x64.exe instead of the dedicated server one, which is most likely the same across all platforms according to this report.
Seems like there was a misconfiguration on the deployment.
Currently available Source SDK Base 2013 Dedicated Server distribution does not contain launcher necessary to run 64 bit compiled mods even though it provides most of 64 bit libraries.
Workaround on linux which allows for selecting importing custom game is sourcing binaries of
srcds_linux64
andlinux64/dedicated_srv.so
from TF2 dedicated server instance or just using TF2 dedicated server as base and import neccessary hl2mp files from Source SDK Base for hl mods.The text was updated successfully, but these errors were encountered: