-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathedge-detect.shader
126 lines (78 loc) · 2.25 KB
/
edge-detect.shader
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
Shader "Unite-2019/edge-detect"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Color("Color",Color)=(1,1,1,1)
_OutlineColor("outline-color",color)=(0,0,0,1)
_OutlineWidth("outline-width",Range(0.0,0.1))=0.05
}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata{
float4 vertex:POSITION;
//float3 normal:NORMAL;
float2 uv:TEXCOORD0;
};
struct v2f{
float4 position:POSITION;
float2 uv:TEXCOORD0;
};
float _OutlineWidth;
float4 _OutlineColor;
sampler2D _MainTex;
float4 _Color;
ENDCG
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" }
LOD 100
Pass
{
ZWrite Off
Cull Back
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
// make fog work
// #pragma multi_compile_fog
//#include "UnityCG.cginc"
v2f vert (appdata v)
{appdata original =v;
v.vertex.xyz+= _OutlineWidth*normalize(v.vertex.xyz);
v2f o;
o.position = UnityObjectToClipPos(v.vertex);
//v.vertex.xyz+= 0.02*normalize(v.vertex.xyz);
// o.position = UnityObjectToClipPos(v.vertex);
// o.uv = TRANSFORM_TEX(v.uv, _MainTex);
// UNITY_TRANSFER_FOG(o,o.position);
o.uv=v.uv;
return o;
}
half4 frag (v2f i) : COLOR
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv)*_Color;
// apply fog
// UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
Tags{ "RenderType" = "Opaque"}
CGPROGRAM
#pragma surface surf Standard
#pragma target 2.0
struct Input {
float2 uv_MainTex:TEXCOORD0;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
//fixed4 c = _Color;
o.Albedo = _Color.rgb;
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
}