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Copy file name to clipboardexpand all lines: README.md
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@@ -13,46 +13,7 @@ OpenWebRTC was designed for flexibility and modularity. The bulk of the API laye
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Applications built on top of OpenWebRTC will be interoperable with popular WebRTC-enabled browsers such as Chrome and Firefox.
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## Building
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#### External programs to install
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##### iOS
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To build for the iOS platform Xcode and the command line tools needs to be installed on the computer.
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##### Android
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The NDK version r9d needs to be installed and the ndk-build program must be in the path. The latest SDK shall also be installed and the adb program be available in the path.
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#### Extracting the code
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**Fork the OpenWebRTC git** and then extract your local copy.
Before we can start building OpenWebRTC we need to build some tools. This is done in the bootstrap directory:
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```
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cd scripts/bootstrap
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./bootstrap.sh -r osx
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cd -
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```
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If you are using a Linux computer instead of a Mac exchange the "osx" argument above to "linux".
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#### Build the external open source
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The external open source that is used by OpenWebRTC framework is built separately using the following commands:
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```
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cd scripts/dependencies
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./build-all.sh -r osx ios android ios-simulator
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./deploy_deps.sh
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cd -
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```
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The available target platforms when building on Mac can be seen above, if you are building on Linux the available target platforms are "linux" and "android".
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#### Build OpenWebRTC
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The OpenWebRTC framework is built using one command:
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```
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./build.sh -r osx ios android ios-simulator
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```
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The available target platform when building on Mac can be seen above, if you are building on Linux the available target platforms are "linux" and "android".
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Now the OpenWebRTC framework is compiled and ready to be incorporated into your application.
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Take a look at the [Building OpenWebRTC](https://github.com/EricssonResearch/openwebrtc/wiki/Building-OpenWebRTC) wiki page for information about how to build the framework.
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