Workflow file for this run
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name: Shader Binary Release | |
on: | |
push: | |
tags: | |
- 'v*' | |
permissions: write-all | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [ubuntu-latest, windows-latest, macos-latest] | |
shader: [asahi, attractor, clifford, droste, fluid, galaxy, lich, mandelbulb, satan, sdvert, sinh, spiral, voronoi, xmas, orbits] | |
include: | |
- os: ubuntu-latest | |
target: x86_64-unknown-linux-gnu | |
ext: "" | |
archive_ext: ".tar.gz" | |
- os: windows-latest | |
target: x86_64-pc-windows-msvc | |
ext: ".exe" | |
archive_ext: ".zip" | |
- os: macos-latest | |
target: x86_64-apple-darwin | |
ext: "" | |
archive_ext: ".tar.gz" | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Rust toolchain | |
uses: dtolnay/rust-toolchain@stable | |
with: | |
targets: ${{ matrix.target }} | |
# Install required dependencies for Linux | |
- name: Install Linux dependencies | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y libgtk-3-dev libudev-dev | |
# Build the binary | |
- name: Build binary | |
uses: actions-rs/cargo@v1 | |
with: | |
command: build | |
args: --release --bin ${{ matrix.shader }} | |
# Create release directory structure and copy files | |
- name: Prepare release package | |
shell: bash | |
run: | | |
# Create directory structure | |
mkdir -p release/${{ matrix.shader }}/shaders | |
# Copy the binary | |
cp "target/release/${{ matrix.shader }}${{ matrix.ext }}" "release/${{ matrix.shader }}/" | |
# Copy shader files | |
cp shaders/${{ matrix.shader }}.wgsl release/${{ matrix.shader }}/shaders/ | |
cp shaders/vertex.wgsl release/${{ matrix.shader }}/shaders/ | |
# Create a README file | |
echo "${{ matrix.shader }} Shader" > release/${{ matrix.shader }}/README.txt | |
echo "Please ensure the 'shaders' directory remains in the same folder as the executable." >> release/${{ matrix.shader }}/README.txt | |
# Windows-specific: create .bat launcher | |
if [[ "${{ runner.os }}" == "Windows" ]]; then | |
echo "@echo off" > release/${{ matrix.shader }}/run_${{ matrix.shader }}.bat | |
echo "if not exist shaders mkdir shaders" >> release/${{ matrix.shader }}/run_${{ matrix.shader }}.bat | |
echo "${{ matrix.shader }}.exe" >> release/${{ matrix.shader }}/run_${{ matrix.shader }}.bat | |
fi | |
# Create launcher script for Linux/MacOS | |
if [[ "${{ runner.os }}" != "Windows" ]]; then | |
echo '#!/bin/bash' > release/${{ matrix.shader }}/run_${{ matrix.shader }}.sh | |
echo 'mkdir -p shaders' >> release/${{ matrix.shader }}/run_${{ matrix.shader }}.sh | |
echo './${{ matrix.shader }}' >> release/${{ matrix.shader }}/run_${{ matrix.shader }}.sh | |
chmod +x release/${{ matrix.shader }}/run_${{ matrix.shader }}.sh | |
fi | |
# Create archive | |
- name: Create archive | |
shell: bash | |
run: | | |
cd release | |
if [[ "${{ runner.os }}" == "Windows" ]]; then | |
7z a "../${{ matrix.shader }}-${{ matrix.target }}${{ matrix.archive_ext }}" ${{ matrix.shader }} | |
else | |
tar -czf "../${{ matrix.shader }}-${{ matrix.target }}${{ matrix.archive_ext }}" ${{ matrix.shader }} | |
fi | |
# Upload artifact | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.shader }}-${{ matrix.target }} | |
path: ${{ matrix.shader }}-${{ matrix.target }}${{ matrix.archive_ext }} | |
release: | |
needs: [build] | |
runs-on: ubuntu-latest | |
steps: | |
- name: Download artifacts | |
uses: actions/download-artifact@v3 | |
with: | |
path: artifacts | |
- name: Create Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: artifacts/**/* | |
token: ${{ secrets.GITHUB_TOKEN }} | |
draft: false | |
prerelease: false | |
generate_release_notes: true |