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plugin_not_installed errors after upgrading from 6.3.0 #1434
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I've had this happen to my projects as well for years... I don't think it's exclusively a 7.x issue, i've encountered it on 5.x and 6.x over the years. I've never could reproduce it in a simple project and when it does occur the errors doesn't make any sense. e.g. all the files appear to be in place but the runtime seems to think it doesn't exists. I believe it has something to do with restoring plugins and a plugin install erroring during the restore (e.g. when installing plugins from a When this occurred for me, doing a In efforts to avoid this issue, I try not to destroy/remove my platform, although obviously you need to when doing platform updates. |
I did try to add each plugin one by one with |
I also found out that the build is now in |
Regarding to the output path change, this should be correct and expected. This breaking behavior change was added in 7.0.0 release. Here is the PR that made this change: #1310 |
It seems that it's not related to the cordova-ios version after all, as I tried to revert to 6.3.0 and the same thing happens (although the splash screen is working, so there might also be a red herring). Is there a way to check what is the root cause of this issue? |
Like I said in my previous comment, it's an issue that has stumped me. I don't know why it occurs. I just know it sometimes occurs when restoring a platform. It's an issue that has happened to me on my work projects periodically since 4.x, which is about when I started using Cordova myself. I've never reproduced the issue in a simple project either. Only in my work projects. That leads me to think it's some kind of nuance interaction when a project has several plugins, perhaps conflicting somehow in an obscure way. But it's strange that isn't consistently reproducible.
When it gets into this kind of broken state, this is kind of what I do (and hope it works): Disclaimer: Unsaved to the native project modifications might be lost following these steps.
On cordova-ios@7 specifically, there will be warnings "apple-ios version check failed", these warnings can be safely ignored.
I know how ridiculous this sounds, but it's a series of steps that usually works for me whenever I do encounter this, as a workaround obviously. Not a solution. I don't think I've ever encountered this issue on the android platform, only when removing and re-adding the ios platform, so I do believe it's ios specific. I have different bundle ids for different environments, e.g. a dev, staging and production environment. Changing bundle ids requires removing and re-adding the platform and that's generally when the issue reproduces for me.
I don't really work on the cordova projects as much as I used to (someone else in my company does), but I'll try to remember to zip up my project the next time it does occur. So that I can investigate further off company time. |
Tried that but didn't work. And I even just installed a few basic plugins so I ruled out any rogue plugins but they were still not being recognized. My aging Mac is also too slow to go through the process again with my huge project. It means that finally, after 5 years of app development with Cordova and wrestling with many outdated plugins and breaking changes, I'll give Capacitor a try. I also hope that this will be solved at some point. |
I have the same problem when use |
Bug Report
Problem
I have upgraded my project from [email protected] to @7.1.0, and apparently managed to build the project. However, when I run on my iOS device, it seems that none of the cordova plugins are recognized anymore.
What is expected to happen?
The cordova plugins should work as they used to work with @6.3.0.
What does actually happen?
The cordova plugins are not being recognized: I get 'plugin_not_installed' errors in the console.
Information
When running the commands
cordova platform add [email protected] && cordova build ios
everything seemed fine, no errors that would point to any issues with plugins.Command or Code
cordova platform add [email protected] && cordova build ios
Environment, Platform, Device
build on macOS
run on iOS
Version information
Ionic:
Ionic CLI : 5.4.15 (/usr/local/lib/node_modules/ionic)
Ionic Framework : @ionic/angular 5.8.5
@angular-devkit/build-angular : 0.1102.15
@angular-devkit/schematics : 11.2.15
@angular/cli : 11.2.15
@ionic/angular-toolkit : 3.1.1
Cordova:
Cordova CLI : 12.0.0 ([email protected])
Cordova Platforms : ios 7.1.0
Cordova Plugins : cordova-plugin-ionic-keyboard 2.2.0, cordova-plugin-ionic-webview 5.0.0, (and 44 other plugins)
Utility:
cordova-res : not installed
native-run (update available: 2.0.1) : 0.2.8
System:
ios-deploy : 1.9.4
ios-sim : 8.0.2
NodeJS : v16.15.1 (/usr/local/bin/node)
npm : 8.11.0
OS : macOS
Xcode : Xcode 15.1 Build version 15C65
Checklist
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