Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

More GLSL uniform and varying types #140

Open
azul3d-bot opened this issue Mar 6, 2016 · 0 comments
Open

More GLSL uniform and varying types #140

azul3d-bot opened this issue Mar 6, 2016 · 0 comments

Comments

@azul3d-bot
Copy link

Issue by slimsag
Monday Jan 12, 2015 at 06:46 GMT
Originally opened as azul3d-legacy/gfx#89


From @nwidger who wrote on Slack:

I see azul's gfx package has a Vec3 but no IVec3.

We should determine what types are needed, exactly. We must also ensure they are shared among WebGL/GL2/GLES2.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants