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Issue by slimsag Saturday Jan 17, 2015 at 09:50 GMT Originally opened as azul3d-legacy/gfx#94
From a long time ago, we have GLSL code that is written like so:
uniform sampler2D Texture0;
In fact, this was done on the premise that some OpenGL version might not support arrays. This isn't true.
This works today:
uniform sampler2D Textures[3];
We should remove the old style in v2.
The text was updated successfully, but these errors were encountered:
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Issue by slimsag
Saturday Jan 17, 2015 at 09:50 GMT
Originally opened as azul3d-legacy/gfx#94
From a long time ago, we have GLSL code that is written like so:
In fact, this was done on the premise that some OpenGL version might not support arrays. This isn't true.
This works today:
We should remove the old style in v2.
The text was updated successfully, but these errors were encountered: