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OcclusionTest = true crash #145

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azul3d-bot opened this issue Mar 6, 2016 · 0 comments
Open

OcclusionTest = true crash #145

azul3d-bot opened this issue Mar 6, 2016 · 0 comments

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Issue by slimsag
Tuesday Feb 03, 2015 at 22:40 GMT
Originally opened as azul3d-legacy/gfx#98


/cc @oal

panic: runtime error: slice bounds out of range

goroutine 50 [running]:
runtime.panic(0x73ac40, 0xb65c4f)
    /usr/local/go/src/pkg/runtime/panic.c:279 +0xf5
azul3d.org/gfx.v2-unstable/gl2.(*device).queryYield(0xc20914e000, 0x4576c9)
    /home/olav/Kilder/Go/src/azul3d.org/gfx.v2-unstable/gl2/device.go:394 +0x468
azul3d.org/gfx.v2-unstable/gl2.func·005(0xc20a696dc0)
    /home/olav/Kilder/Go/src/azul3d.org/gfx.v2-unstable/gl2/device.go:310 +0x46
azul3d.org/gfx.v2-unstable/window.(*glfwWindow).run(0xc20803c4d0)
    /home/olav/Kilder/Go/src/azul3d.org/gfx.v2-unstable/window/glfwwindow.go:651 +0x56e
created by azul3d.org/gfx.v2-unstable/window.doNew
    /home/olav/Kilder/Go/src/azul3d.org/gfx.v2-unstable/window/glfwwindow.go:798 +0x382
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