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Run azul3d_mandel and notice the texture occasionally flickers back to some other one. In particular, it is displaying uninitialized texture memory. This is due to a data race in how we load resources in separate threads on the loader context.
The text was updated successfully, but these errors were encountered:
Run
azul3d_mandel
and notice the texture occasionally flickers back to some other one. In particular, it is displaying uninitialized texture memory. This is due to a data race in how we load resources in separate threads on the loader context.The text was updated successfully, but these errors were encountered: