|
24 | 24 | },
|
25 | 25 |
|
26 | 26 | enemies: {
|
| 27 | + // TODO: If character select screen is implemented, uncomment this and include logic to |
| 28 | + // avoid spawning enemies that look like the player (aka same key). |
| 29 | + /*"pink": Actor( |
| 30 | + name: "Linus", |
| 31 | +
|
| 32 | + texture: "image/actor/pink.png", |
| 33 | + texture_atlas_grid: TextureAtlasGrid( |
| 34 | + tile_size: UVec2(9, 8), |
| 35 | + columns: 2, |
| 36 | + rows: 1, |
| 37 | + ), |
| 38 | + sprite_animation: SpriteAnimation( |
| 39 | + frames: [ |
| 40 | + SpriteAnimationFrame(index: 0, beats: 8), |
| 41 | + SpriteAnimationFrame(index: 1, beats: 8), |
| 42 | + ], |
| 43 | + ), |
| 44 | +
|
| 45 | + attack: Attack(color: Srgba(Srgba(red: 0.855, green: 0.576, blue: 0.800, alpha: 1.000))), |
| 46 | + deck: Deck(cards: ["step", "pair", "pair"]), |
| 47 | + ),*/ |
| 48 | + |
27 | 49 | "red": Actor(
|
28 | 50 | name: "Lucy",
|
29 | 51 |
|
|
44 | 66 | deck: Deck(cards: ["step", "step", "pair"]),
|
45 | 67 | ),
|
46 | 68 |
|
47 |
| - // TODO: If character select screen is implemented, uncomment this and include logic to |
48 |
| - // avoid spawning enemies that look like the player (aka same key). |
49 |
| - /*"pink": Actor( |
50 |
| - name: "Linus", |
| 69 | + "yellow": Actor( |
| 70 | + name: "Lemon", |
51 | 71 |
|
52 |
| - texture: "image/actor/pink.png", |
| 72 | + texture: "image/actor/yellow.png", |
53 | 73 | texture_atlas_grid: TextureAtlasGrid(
|
54 |
| - tile_size: UVec2(9, 8), |
| 74 | + tile_size: UVec2(8, 8), |
55 | 75 | columns: 2,
|
56 | 76 | rows: 1,
|
57 | 77 | ),
|
|
62 | 82 | ],
|
63 | 83 | ),
|
64 | 84 |
|
65 |
| - attack: Attack(color: Srgba(Srgba(red: 0.855, green: 0.576, blue: 0.800, alpha: 1.000))), |
66 |
| - deck: Deck(cards: ["step", "pair", "pair"]), |
67 |
| - ),*/ |
| 85 | + attack: Attack(color: Srgba(Srgba(red: 0.839, green: 0.816, blue: 0.510, alpha: 1.000))), |
| 86 | + deck: Deck(cards: ["step", "whole_note", "quarter_rest"]), |
| 87 | + ), |
68 | 88 |
|
69 | 89 | "green": Actor(
|
70 | 90 | name: "Jade",
|
|
0 commit comments