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Safe Stop #4645

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2 tasks done
pennilessSplatter opened this issue Feb 10, 2025 · 0 comments
Open
2 tasks done

Safe Stop #4645

pennilessSplatter opened this issue Feb 10, 2025 · 0 comments
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enhancement New feature or request

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@pennilessSplatter
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Describe your suggestion

Baritone doesn't seem to know what momentum is. Sometimes when it stops to recalculate a path. It just cancles it's movement abruptly rather than making sure it stops in place, in the center of the block first before recalculating.. And when allowSprint is enabled it sometimes just falls off the block.

The only solution I have for this is to make allowSprint false, make diagonalAcend false and pay close attention when you are in the nether, underground caves and make sure to always carry a qater bucket.

Settings

add something called safeStop and probably make it false by default until it's reliable. Idk how these get added.

Context

Baritone stopped be at the edge of a block and when it recalculated the path, it was in the direction of where it was already headed, but over a parkor jump. Since I was offcenter but still technically on the block, Baritone just tried to jump and fell in lava. The lava wasn't deep, but I died anyway because baritone was trying to place a block by trying to float in the lava rather than swim-jump out above the lava then placing the bloack. Wither that or the damage being taking wasn't allowing for any jump movement up and out of the lava.

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
@pennilessSplatter pennilessSplatter added the enhancement New feature or request label Feb 10, 2025
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