From ee17b66620b2ec372f49b01ad09e072a2d4cea1a Mon Sep 17 00:00:00 2001 From: Florian Bruggisser Date: Sat, 1 Apr 2017 16:56:07 +0200 Subject: [PATCH] reordered image --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 048acf1..8b4ca0e 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ # Processing PostFX A simple post effects library for processing. -![PFX Example](readme/render-cube-fast.gif) - -*Example of the post effects sobel, bloom and toon.* - ## Introduction **PostFX** is a simple post effects library for processing. Post effects are applied to the whole scene after it was rendered, to enhance the scene with some special effects. For example the [bloom effect](https://en.wikipedia.org/wiki/Bloom_(shader_effect)) helps to simulate the light diffusion to be more **realistic**. +![PFX Example](readme/render-cube-fast.gif) + +*Example of the post effects sobel, bloom and toon.* + ### Why did I implement it? There are a lot of tutorials which help you to implement a bloom filter in OpenGL (e.g. [Learn OpenGL - Bloom](https://learnopengl.com/#!Advanced-Lighting/Bloom)). But for **[processing](https://processing.org/)** I could not find one that is as performant as I needed in my `P3D` renderings.