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serverG.cpp
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serverG.cpp
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/* serverG.cpp
*
* Synopsis: This is the game manager for tic-tac-toe.
* This program is invoked by serverC, which passes one or two
* socket descriptors as arguments.
* serverG contains the logic and state for a game of tic-tac-toe.
*
* Author: Okusanya Oluwadamilola
*
* Date: 9/21/15
*/
#include <sys/socket.h>
#include <unistd.h>
#include <iostream>
#include <sstream>
#include <string>
#include <stdio.h>
#include "common.h"
using namespace std;
/* Global variables */
char gameboard[3][3] = {'1','2','3',
'4','5','6',
'7','8','9'};
int client_sockets[2] = {0};
int numPlayer;
/* Function prototypes */
void sendBoard(int);
int validateMove(int);
void makeUser1Move(int);
void makeUser2Move(int);
void makeCompMove();
bool findWinner();
/* get_move(int)
*
* Synopsis: Helper function to get and validate a move from a player.
*
* Parameters: int - socket descriptor to use for sending the prompt
* and receiving the user's move.
*/
int get_move(int sock_desc)
{
int move = 0;
bool move_invalid = false;
socket_write(sock_desc, "Enter a move: ", MESSAGE_PROMPT);
do
{
move = atoi(socket_read(sock_desc).data.c_str());
move_invalid = (validateMove(move) == -1 || move < 1 || move > 9);
if(move_invalid)
{
socket_write(sock_desc,
"Moving to a taken space or move is out "
"of bounds. Try again: ", MESSAGE_PROMPT);
}
} while(move_invalid);
return move;
}
/* send_winner_message(char)
*
* Synopsis: This method will send a message indicating
* the winner to each client.
*
* Parameters: char - Winning player's symbol.
*/
int send_winner_message(char winner)
{
stringstream win_message;
win_message << winner << "'s won!";
for(int i = 0; i < numPlayer; i++)
{
sendBoard(client_sockets[i]);
socket_write(client_sockets[i], win_message.str());
socket_write(client_sockets[i], "TERM",
MESSAGE_TERMINATE);
}
return 0;
};
/* send_tie_message(char)
*
* Synopsis: This method will send a message to each client indicating
* the game was a tie.
*
* Parameters: None.
*/
int send_tie_message()
{
for(int i = 0; i < numPlayer; i++)
{
sendBoard(client_sockets[i]);
socket_write(client_sockets[i], "The game ends in a tie!");
socket_write(client_sockets[i], "TERM",
MESSAGE_TERMINATE);
}
return 0;
};
int main(int argc, char *argv[])
{
int move;
int socket_descriptor1;
int socket_descriptor2;
// Check valid number of arguments
if (argc < 3)
{
std::cout << "Must pass the # of players and socket descriptor(s) "
<< "as arguments." << std::endl;
return 1;
}
// Grab the number of players from arg 0
numPlayer = atoi(argv[1]);
// Capture socket descriptors from remaining args
for (int i = 1; i < argc-1; i++)
{
client_sockets[i-1] = atoi(argv[i + 1]);
}
for (int i = 0; i < 5; i++)
{
socket_write(client_sockets[1],
"Waiting for opponent to make a move...");
// Send the board to player 1.
sendBoard(client_sockets[0]);
socket_write(client_sockets[0], "Your turn!");
move = get_move(client_sockets[0]);
// Make user move
makeUser1Move(move);
sendBoard(client_sockets[0]);
if ((numPlayer == 1) && (i != 4))
{
// One player game; make computer move.
makeCompMove();
}
else if ((numPlayer == 2) && (i != 4))
{
// Check winner
if (findWinner()) return 0;
socket_write(client_sockets[0],
"Waiting for opponent to make a move...");
// Send the board to player 2.
sendBoard(client_sockets[1]);
socket_write(client_sockets[1], "Your turn!");
move = get_move(client_sockets[1]);
// Make user 2 move
makeUser2Move(move);
sendBoard(client_sockets[1]);
}
// Check winner
if (findWinner()) return 0;
}
send_tie_message();
return 0;
}
/* sendBoard()
*
* Synopsis: This method will send a string stream that contains
* the current game board.
*
* Parameters: int - socket descriptor to send the gameboard to.
*/
void sendBoard(int sock_desc) {
stringstream out;
out << "\n " << gameboard[0][0] << " | " << gameboard[0][1]
<< " | " << gameboard[0][2] << " \n";
out << "-----------\n";
out << " " << gameboard[1][0] << " | " << gameboard[1][1]
<< " | " << gameboard[1][2] << " \n";
out << "-----------\n";
out << " " << gameboard[2][0] << " | " << gameboard[2][1]
<< " | " << gameboard[2][2] << " \n";
std::string output = out.str();
socket_write(sock_desc, output);
}
/* validateMove(int)
*
* Synopsis: This method will take the "move" parameter and verify
* that there is no current x's or o's in that move box.
*
* Parameters: integer - this will be the move that is to be verified.
*/
int validateMove(int move) {
switch (move)
{
case (1):
if (gameboard[0][0] == 'x' || gameboard[0][0] == 'o')
{
return -1;
}
break;
case (2):
if (gameboard[0][1] == 'x' || gameboard[0][1] == 'o')
{
return -1;
}
break;
case (3):
if (gameboard[0][2] == 'x' || gameboard[0][2] == 'o')
{
return -1;
}
break;
case (4):
if (gameboard[1][0] == 'x' || gameboard[1][0] == 'o')
{
return -1;
}
break;
case (5):
if (gameboard[1][1] == 'x' || gameboard[1][1] == 'o')
{
return -1;
}
break;
case (6):
if (gameboard[1][2] == 'x' || gameboard[1][2] == 'o')
{
return -1;
}
break;
case (7):
if (gameboard[2][0] == 'x' || gameboard[2][0] == 'o')
{
return -1;
}
break;
case (8):
if (gameboard[2][1] == 'x' || gameboard[2][1] == 'o')
{
return -1;
}
break;
case (9):
if (gameboard[2][2] == 'x' || gameboard[2][2] == 'o')
{
return -1;
}
break;
}
return 1;
}
/* makeUser1Move(int)
*
* Synopsis: This method will fill the box on the gameboard corresponding
* to the move user 1 wishes to make.
*
* Parameters: integer - this will be the move that is to be made.
*/
void makeUser1Move(int move)
{
switch (move)
{
case (1): gameboard[0][0] = 'x'; break;
case (2): gameboard[0][1] = 'x'; break;
case (3): gameboard[0][2] = 'x'; break;
case (4): gameboard[1][0] = 'x'; break;
case (5): gameboard[1][1] = 'x'; break;
case (6): gameboard[1][2] = 'x'; break;
case (7): gameboard[2][0] = 'x'; break;
case (8): gameboard[2][1] = 'x'; break;
case (9): gameboard[2][2] = 'x'; break;
}
}
/* makeUser2Move(int)
*
* Synopsis: This method will fill the box on the gameboard
* corresponding to the move user 2 wishes to make.
*
* Parameters: integer - this will be the move that is to be made.
*/
void makeUser2Move(int move)
{
switch (move)
{
case (1): gameboard[0][0] = 'o'; break;
case (2): gameboard[0][1] = 'o'; break;
case (3): gameboard[0][2] = 'o'; break;
case (4): gameboard[1][0] = 'o'; break;
case (5): gameboard[1][1] = 'o'; break;
case (6): gameboard[1][2] = 'o'; break;
case (7): gameboard[2][0] = 'o'; break;
case (8): gameboard[2][1] = 'o'; break;
case (9): gameboard[2][2] = 'o'; break;
}
}
/* makeCompMove()
*
* Synopsis: This method will fill the box on the gameboard corresponding
* to the random move the computer generates.
*
* Parameters: NONE
*/
void makeCompMove()
{
// Seed random number generator
srand((unsigned)time(NULL));
while (true)
{
// Generate number between 1 - 9
int move = (rand()%(9-1)) + 1;
if (validateMove(move) != -1)
{
switch (move)
{
case (1): gameboard[0][0] = 'o'; break;
case (2): gameboard[0][1] = 'o'; break;
case (3): gameboard[0][2] = 'o'; break;
case (4): gameboard[1][0] = 'o'; break;
case (5): gameboard[1][1] = 'o'; break;
case (6): gameboard[1][2] = 'o'; break;
case (7): gameboard[2][0] = 'o'; break;
case (8): gameboard[2][1] = 'o'; break;
case (9): gameboard[2][2] = 'o'; break;
}
break;
}
}
}
/* findWinner()
*
* Synopsis: This method will check the game board for three
* x's or o's in a row.
* If found, this method will let the user(s) know who won.
*
* Parameters: NONE
*/
bool findWinner()
{
int count;
char last_char;
// Check horizontal winner
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (j == 0)
{
last_char = gameboard[i][j];
count = 1;
continue;
}
if (gameboard[i][j] == last_char)
{
count++;
}
if (j == 2)
{
if (count == 3)
{
send_winner_message(last_char);
return true;
}
}
}
}
// Check vertical winner
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (j == 0)
{
last_char = gameboard[j][i];
count = 1;
continue;
}
if (gameboard[j][i] == last_char)
{
count++;
}
if (j == 2)
{
if (count == 3)
{
send_winner_message(last_char);
return true;
}
}
}
}
// Check diagonal winner
last_char = gameboard[0][0];
if (last_char == gameboard[1][1])
{
if (last_char == gameboard[2][2])
{
send_winner_message(last_char);
return true;
}
}
last_char = gameboard[0][2];
if (last_char == gameboard[1][1])
{
if (last_char == gameboard[2][0])
{
send_winner_message(last_char);
return true;
}
}
return false;
}