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led_grid.cpp
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#include <arduino.h>
#include "led_grid.h"
#include "led_font.h"
#include "progmem.h"
uint8_t led_grid::color_offset = 0;
LED_RAINBOW led_grid::color_anim = PR_LEFT;
color_t led_grid::color_palette[GRID_MAX];
#ifdef TEENSYDUINO
void led_grid::show() {
begin();
for (int y=height()-1; y>=0; y--) {
uint16_t row = layout[y];
uint16_t set = y * width();
for (int x=0; x<width(); x++) {
if (row & (1<<x)) {
if (y & 0x01) {
pixel(grid[set + ((width() - 1) - x)]);
} else {
pixel(grid[set + x]);
}
}
}
}
end();
}
#endif //TEENSYDUINO
#ifdef __AVR__
void led_grid::show() {
begin();
for (int i=0; i<total(); i++) {
pixel(grid[i]);
}
/*
for (int y=height()-1; y>=0; y--) {
// uint16_t row = layout[y];
uint16_t set = y * width();
for (int x=width(); x>=0; x--) {
// if (row & (1<<x)) {
if (y & 0x01) {
pixel(grid[set + x]);
} else {
pixel(grid[set + ((width() - 1) - x)]);
}
// }
}
}
*/
end();
}
#endif //__AVR__
void led_grid::draw(int16_t x, int16_t y) {
int16_t pos = index(x, y);
if (unlikely(pos == -1)) return;
switch (color_anim) {
case PR_LEFT:
case PR_RIGHT:
case PR_LEFT_ANIM:
case PR_RIGHT_ANIM:
write(pos, color_palette[x]);
break;
case PR_TOP:
case PR_TOP_ANIM:
case PR_BOTTOM:
case PR_BOTTOM_ANIM:
write(pos, color_palette[y]);
break;
case PR_TOP_LEFT:
case PR_TOP_LEFT_ANIM:
case PR_BOTTOM_RIGHT:
case PR_BOTTOM_RIGHT_ANIM:
write(pos, color_palette[x+y]);
break;
case PR_TOP_RIGHT:
case PR_TOP_RIGHT_ANIM:
case PR_BOTTOM_LEFT:
case PR_BOTTOM_LEFT_ANIM:
write(pos, color_palette[(GRID_WIDTH-x)+y]);
break;
default: //DO NOTHING
break;
}
}
void led_grid::string(const char *_text, int16_t x_offset, int16_t y_offset) {
const uint8_t *text = (const uint8_t *) _text;
if (!text) return;
while (*text) {
if (*text < 0x21) {
x_offset += 3;
text++;
continue;
}
uint8_t index = ((*text > 0x7E) ? 0x7F : *text) - 0x21;
#if defined(ESP8266) || defined(ESP32) || __AVR__
led_character item = PROGMEM_getAnything(&led_font[index]);
#else
led_character item = led_font[index];
#endif
for (int x=0; x<item.width; x++) {
uint8_t column = item.data[x];
for (int y=0; y<6; y++) {
if (column & (1<<y)) {
draw(x+x_offset, y+y_offset);
}
}
}
x_offset += item.width + 1;
text++;
}
}
void led_grid::string(const char *_text, int16_t x_offset, int16_t y_offset, color_t color) {
const uint8_t *text = (const uint8_t *) _text;
if (!text) return;
while (*text) {
if (*text < 0x21) {
x_offset += 3;
text++;
continue;
}
uint8_t index = ((*text > 0x7E) ? 0x7F : *text) - 0x21;
#if defined(ESP8266) || defined(ESP32) || __AVR__
led_character item = PROGMEM_getAnything(&led_font[index]);
#else
led_character item = led_font[index];
#endif
for (int x=0; x<item.width; x++) {
uint8_t column = item.data[x];
for (int y=0; y<6; y++) {
if (column & (1<<y)) {
draw(x+x_offset, y+y_offset, color);
}
}
}
x_offset += item.width + 1;
text++;
}
}
int16_t led_grid::stringWidth(const char *_text) {
const uint8_t *text = (const uint8_t *) _text;
if (!text) return 0;
int16_t x_offset = 0;
while (*text) {
if (*text < 0x21) {
x_offset += 3;
text++;
continue;
}
uint8_t index = ((*text > 0x7E) ? 0x7F : *text) - 0x21;
#if defined(ESP8266) || defined(ESP32) || __AVR__
led_character item = PROGMEM_getAnything(&led_font[index]);
#else
led_character item = led_font[index];
#endif
x_offset += item.width + 1;
text++;
}
return x_offset;
}
void led_grid::increment() {
int16_t total = 0;
int16_t cycle = 0;
bool dir = false;
//FIGURE OUT WHICH BASE ANIMATION WE'RE USING
switch (color_anim) {
case PR_NONE:
return;
case PR_BOTTOM:
case PR_BOTTOM_ANIM:
dir = true;
//no break
case PR_TOP:
case PR_TOP_ANIM:
total = GRID_HEIGHT;
break;
case PR_RIGHT:
case PR_RIGHT_ANIM:
dir = true;
//no break
case PR_LEFT:
case PR_LEFT_ANIM:
total = GRID_WIDTH;
break;
case PR_BOTTOM_LEFT:
case PR_BOTTOM_LEFT_ANIM:
dir = true;
//no break;
case PR_TOP_RIGHT:
case PR_TOP_RIGHT_ANIM:
total = GRID_WIDTH + GRID_HEIGHT - 1;
break;
case PR_TOP_LEFT:
case PR_TOP_LEFT_ANIM:
dir = true;
//no break
case PR_BOTTOM_RIGHT:
case PR_BOTTOM_RIGHT_ANIM:
total = GRID_WIDTH + GRID_HEIGHT - 1;
break;
}
//IF INVALID ANIMATION SELECTED, DON'T WASTE CPU CYCLES!
if (!total) return;
//CHECK IF WE'RE DOING PALLETE ANIMATION OR NOT
switch (color_anim) {
case PR_BOTTOM_ANIM:
case PR_TOP_ANIM:
case PR_RIGHT_ANIM:
case PR_LEFT_ANIM:
case PR_TOP_RIGHT_ANIM:
case PR_BOTTOM_RIGHT_ANIM:
case PR_BOTTOM_LEFT_ANIM:
case PR_TOP_LEFT_ANIM:
cycle = ++color_offset;
break;
default: //DO NOTHING!
break;
}
//GENERATE AND STORE THE PALLETE TO RAM
if (dir) {
for (int i=0; i<total; i++) {
uint16_t hue = (256*3) / total * (i + cycle);
color_palette[total-i-1] = color_t::hue(hue % 768);
}
} else {
for (int i=0; i<total; i++) {
uint16_t hue = (256*3) / total * (i + cycle);
color_palette[i] = color_t::hue(hue % 768);
}
}
}