From d29bc80d39f5dbe514a3bf2969950cc10858fbb5 Mon Sep 17 00:00:00 2001 From: cocos-robot Date: Wed, 13 Nov 2024 09:32:36 +0000 Subject: [PATCH] [ci skip][AUTO]: Automated code generating update: bdf2e40bdfe04b407d943a6be863166b68446b06 (#17848) --- native/cocos/core/builtin/DebugInfos.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/native/cocos/core/builtin/DebugInfos.cpp b/native/cocos/core/builtin/DebugInfos.cpp index 1b1aa268237..94aaf9c2fb7 100644 --- a/native/cocos/core/builtin/DebugInfos.cpp +++ b/native/cocos/core/builtin/DebugInfos.cpp @@ -439,6 +439,8 @@ ccstd::unordered_map debugInfos = { { 9630, "[Physics]: A dynamic rigid body can not have the following collider shapes: Terrain, Plane and Non-convex Mesh. Node name: %s" }, { 9640, "[Physics][builtin]: sweep functions are not supported in builtin" }, { 9641, "[Physics][cannon.js]: sweep functions are not supported in cannon.js" }, +{ 9642, "[Physics] PhysicsSystem initDefaultMaterial() Failed to load builtinMaterial." }, +{ 9643, "[Physics] Failed to load user customized default physics material: %s, will fallback to built-in default physics material" }, { 10001, "The sub-mesh contains %d vertices, which beyonds the capability (%d vertices most) of renderer of your platform." }, { 10002, "Sub-mesh may include at most %d morph targets, but you specified %d." }, { 11000, "WebGL context lost." },