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constants.py
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# Ben-Ryder 2019
import paths
version = "v1.0-pre"
DISPLAY_SIZE = [1000, 700] # default only in menus. CHANGES BASED ON TILE RESOLUTION IN GAME AND EDITOR.
DISPLAY_NAME = "Escape"
FPS = 66
COLOURS = {
"black": (0, 0, 0),
"light-gray": (100, 100, 100),
"dark-gray": (45, 45, 45),
"red": (255, 0, 0),
"white": (255, 255, 255),
"orange": (255, 165, 0),
"yellow": (255, 220, 0),
"green": (0, 255, 0),
"blue": (0, 0, 255),
"indigo": (75, 0, 130),
"magenta": (255, 0, 255),
"panel": (50, 50, 50),
"panel-hover": (60, 60, 60),
}
FONTS = {"main": paths.fontPath + "SourceSansPro-Light.ttf",
"main-bold": paths.fontPath + "SourceSansPro-Semibold.ttf",
"main-italic": paths.fontPath + "SourceSansPro-LightIt.ttf",
"main-bold-italic": paths.fontPath + "SourceSansPro-SemiboldIt.ttf",
"sizes":
{"large": 20,
"medium": 15,
"small": 12},
"colour": COLOURS["white"]}
WALL_FORMATS = ["1", "t", "b", "l", "r", "p", "s"]
# 0 = path, 1 = wall. t/b/l/r = exits, p = player spawn, s = safe point