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index.js
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index.js
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class Canvas {
constructor(el) {
this.el = el;
this.width = el.width;
this.height = el.height;
this.ctx = el.getContext('2d');
this.image = this.ctx.getImageData(0, 0, this.width, this.height);
}
setPixel(x, y, color) {
let i = 4 * (y * this.width + x);
this.image.data[i++] = color.r;
this.image.data[i++] = color.g;
this.image.data[i++] = color.b;
this.image.data[i] = 255;
}
render() {
this.ctx.putImageData(this.image, 0, 0);
}
}
class Color {
constructor(r, g, b) {
this.r = r;
this.g = g;
this.b = b;
}
add(other) {
return new Color(
this.r + other.r,
this.g + other.g,
this.b + other.b,
);
}
scale(scalar) {
return new Color(
this.r * scalar,
this.g * scalar,
this.b * scalar,
);
}
}
class Vec {
constructor(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
length() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
normalize() {
const length = this.length();
return new Vec(
this.x / length,
this.y / length,
this.z / length,
);
}
add(other) {
return new Vec(
this.x + other.x,
this.y + other.y,
this.z + other.z,
);
}
subtract(other) {
return new Vec(
this.x - other.x,
this.y - other.y,
this.z - other.z,
);
}
scale(scalar) {
return new Vec(
this.x * scalar,
this.y * scalar,
this.z * scalar,
);
}
dot(other) {
return this.x * other.x + this.y * other.y + this.z * other.z;
}
}
class Film {
constructor(topLeft, bottomRight) {
this.topLeft = topLeft;
this.width = bottomRight.x - topLeft.x;
this.height = topLeft.y - bottomRight.y;
this.z = topLeft.z;
}
project(x, y) {
return new Vec(
this.topLeft.x + (x * this.width),
this.topLeft.y - (y * this.height),
this.z,
);
}
}
class Camera {
constructor(eye, film) {
this.eye = eye;
this.film = film;
}
trace(x, y) {
const direction = this.film.project(x, y).subtract(this.eye).normalize();
return new Ray(this.eye, direction);
}
}
class Ray {
constructor(origin, direction) {
this.origin = origin;
this.direction = direction;
}
at(t) {
return this.origin.add(this.direction.scale(t));
}
}
const sqr = n => n * n;
class Sphere {
constructor(center, radius, material) {
this.center = center;
this.radius = radius;
this.material = material;
}
intersect(ray) {
const oc = ray.origin.subtract(this.center);
const dot = ray.direction.normalize().dot(oc);
const a = sqr(dot);
const b = sqr(oc.length()) - sqr(this.radius);
if (a < b) {
return null;
}
const sqrt = Math.sqrt(a - b);
const ts = [
-dot - sqrt,
-dot + sqrt,
].filter(t => t >= 0);
if (ts.length > 0) {
return ts[0];
} else {
return null;
}
}
surfaceNormal(point) {
return point.subtract(this.center).normalize();
}
colorAt(point) {
return this.material.color;
}
}
class Plane {
constructor(point, normal, material) {
this.point = point;
this.normal = normal.normalize();
this.material = material;
}
intersect(ray) {
const ndotl = this.normal.dot(ray.direction);
if (Math.abs(ndotl) < 1e-10) { return null; }
const t = this.normal.dot(this.point.subtract(ray.origin)) / ndotl;
if (t < 0) { return null; }
return t;
}
surfaceNormal(point) {
return this.normal;
}
colorAt(point) {
const thing = Math.round(point.x) + Math.round(point.z);
if (thing % 2 === 0) {
return new Color(10, 10, 10);
} else {
return this.material.color;
}
}
}
class BlurryReflectiveMaterial {
constructor(color, reflectance) {
this.color = color;
this.reflectance = reflectance;
}
scatter(incomingRay, intersectionPoint, normal) {
const dot = incomingRay.direction.dot(normal);
const fuzz = 0.1;
return incomingRay.direction.subtract(normal.scale(2 * dot)).add(
new Vec(Math.random(), Math.random(), Math.random()).scale(fuzz)
);
}
}
class LambertianMaterial {
constructor(color, reflectance) {
this.color = color;
this.reflectance = reflectance;
}
scatter(incomingRay, intersectionPoint, normal) {
let rand, randomVector, randomInUnitSphere;
do {
randomVector = new Vec(Math.random(), Math.random(), Math.random());
randomInUnitSphere = randomVector.scale(2.0).subtract(new Vec(1.0, 1.0, 1.0));
} while (randomInUnitSphere.length() >= 1.0)
return intersectionPoint.add(normal).add(randomInUnitSphere);
}
}
class Light {
constructor(center, power) {
this.center = center;
this.power = power;
}
illuminate(point, normal, objects) {
const pointToLight = this.center.subtract(point);
const length = pointToLight.length();
const shadowRay = new Ray(point, pointToLight.normalize());
const occluded = objects.some(s => {
const t = s.intersect(shadowRay);
return t !== null && t > 1e-10 && t < length;
})
if (occluded) {
return 0;
}
const cosine = pointToLight.dot(normal) / length;
const numerator = this.power * cosine;
const denominator = 4 * Math.PI * sqr(length);
const power = numerator / denominator;
return power > 0 ? power : 0;
}
}
(function() {
const canvas = new Canvas(document.getElementById('canvas'));
const eye = new Vec(0, 0, 0.3);
const film = new Film(new Vec(-0.8, 1.2, 1.3), new Vec(1.2, -0.3, 1.3));
const camera = new Camera(eye, film);
const objects = [
new Sphere(new Vec(-1, 1, 5), 0.8, new BlurryReflectiveMaterial(new Color(255, 50, 50), 0.2)),
new Sphere(new Vec(1, 1, 5), 0.8, new BlurryReflectiveMaterial(new Color(50, 255, 100), 0.8)),
new Sphere(new Vec(2.5, 1, 5), 0.8, new BlurryReflectiveMaterial(new Color(50, 100, 255), 0)),
new Sphere(new Vec(-1, 2, 4), 0.2, new BlurryReflectiveMaterial(new Color(220, 220, 75), 0.7)),
new Plane(new Vec(0, -1, 0), new Vec(0, 1, 0), new BlurryReflectiveMaterial(new Color(100, 100, 100), 0)),
];
const lights = [
new Light(new Vec(5, 5, 5), 500),
new Light(new Vec(-5, 3, 1), 400),
new Light(new Vec(0, 1000, 5), 1e7),
new Light(new Vec(-0.8, 1.3, 4.1), 2),
];
const background = (ray) => {
let y = Math.max(0.1, ray.direction.y);
return new Color(255, 255, 255).scale(y);
}
const render = () => {
for (let y = 0; y < canvas.height; y++) {
for (let x = 0; x < canvas.width; x++) {
const ray = camera.trace(x / canvas.width, y / canvas.height);
const color = trace(ray, 50) || background(ray)
canvas.setPixel(x, y, color);
}
}
canvas.render();
}
const trace = (ray, remainingCalls) => {
if (remainingCalls <= 0) {
return null;
}
let min = { t: Infinity, object: null, material: null };
for (const object of objects) {
const t = object.intersect(ray);
if (t !== null && t < min.t) {
min = { t, object, material: object.material };
}
}
const { t, object, material } = min;
if (object) {
const intersection = ray.at(t);
const normal = object.surfaceNormal(intersection);
const energy = lights.reduce((acc, light) => (
acc + light.illuminate(intersection, normal, objects)
), 0);
const color = object.colorAt(intersection);
const shade = color.scale(energy);
const rPrime = material.scatter(ray, intersection, normal);
const justOutsideSphere = intersection.add(normal.scale(1e-10));
const reflectionRay = new Ray(justOutsideSphere, rPrime);
const reflectionColor = trace(reflectionRay, remainingCalls - 1) || new Color(0, 0, 0);
const albedo = color.scale(material.reflectance / 255);
return shade.scale(1 - material.reflectance)
.add(new Color(
reflectionColor.r * albedo.r,
reflectionColor.g * albedo.g,
reflectionColor.b * albedo.b,
));
} else {
return null;
}
}
render();
document.addEventListener('keydown', e => {
switch (e.key) {
case 'a':
case 'h':
eye.x -= 0.1;
film.topLeft.x -= 0.1;
break;
case 'j':
eye.y -= 0.1;
film.topLeft.y -= 0.1;
break;
case 'k':
eye.y += 0.1;
film.topLeft.y += 0.1;
break;
case 'd':
case 'l':
eye.x += 0.1;
film.topLeft.x += 0.1;
break;
case 'w':
eye.z += 0.1;
film.z += 0.1;
break;
case 's':
eye.z -= 0.1;
film.z -= 0.1;
break;
default:
return;
}
render();
e.preventDefault();
});
})();