-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rome Total War - Campaign Map Texture Issue #153
Comments
After one year, I finally had time to look at this. LOL It looks like the game uses some kind of texture filtering that is not working with the wrapper. I took a look at the Direct3D8 filters and it seems like there are two ( I don't have the game to test with, but I substituted other Direct3D9 filters for these to hopefully fix this. Try this build: d3d8.zip |
Ok, I see. Thank you for testing. I will have to look into this when I have a chance to test with the actual game. |
Ok, try this one. I switched the texture filter to use linear: d3d8.zip |
Thanks for checking. It was worth a try. I will need to test this game myself to see what is happening. |
This wrapper provides a welcome performance boost, but it introduces a graphical issue where textures on the campaign map are rendered incorrectly. It's most noticeable around coastlines, but can also be seen at the edges of various other textures.
Without the wrapper:
With the wrapper:
The text was updated successfully, but these errors were encountered: