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splash.lua
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local composer = require( "composer" )
local scene = composer.newScene()
local braintonikDialog = require "plugin.braintonik-dialog"
display.setStatusBar( display.HiddenStatusBar )
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local function clearsplash ()
composer.gotoScene( "home",sceneOptions )
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
print( display.actualContentHeight )
display.setDefault( "background", 244/255,244/255,244/255 )
local logo = display.newImageRect (sceneGroup, "acglogo.png",251*2.5,113*2.5)
logo.x = display.contentCenterX
logo.y = display.contentCenterY-100
local dklogo = display.newImageRect (sceneGroup, "dklogo.png",219*2,29*2)
dklogo.x = display.contentCenterX
dklogo.y = display.contentCenterY + 250
timer.performWithDelay( 2500, clearsplash )
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene