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DesignConsiderations.md

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HLSL Design Considerations

When designing and proposing a feature for HLSL there are some design considerations that should be taken into account.

Style Conventions

HLSL's built-in types and methods should conform to a consistent coding style.

  • Data types, methods and built-in functions should all be CamelCase.
  • Namespaces and keywords are lowercase, _ separated.
  • Vulkan-specific functionality should be added to the vk namespace.
  • Microsoft-style attributes interchangably use CamelCase and _ separation, but should prefer CamelCase
  • System Value semantics are case insensitive, should be specified CamelCase and prefixed SV_.

Versioning

All features should consider how users can adapt to the presence or absence of support. HLSL has two primary revisioning axis: language version and runtime version. How the two versions interact is not always a clean and easy line to see.

Language Changes

Language versioning changes the core language of HLSL: syntax, grammar, semantics, etc.

HLSL identifies language versions by the year of release (2015, 2016, 2017, 2018, 2021, ...), and future language versions have placeholder years (202x, 202y, ...).

Most language features do not require underlying runtime features so they can be exposed in HLSL regardless of runtime targeting.

Some HLSL language features are strictly additive, and may be retroactively enabled in older language modes. See the section below on "Exposing versioning" for more information about retroactively exposing features.

Runtime Changes

Runtime versioning changes the library functionality of the language: data types, methods, etc.

HLSL's supported runtimes are DirectX and Vulkan. For DirectX versioning of HLSL is broken down by Shader Model and DXIL version, and for Vulkan versioning is broken down by Vulkan and SPIR-V version.

When a new runtime version is released and no previous HLSL compilers have supported it, the feature can be added dependent only on targeting the new runtime version. When a feature is added to a runtime version that has previously been supported by a compiler release, the feature should be treated as a retroactive addition. See the section below on "Exposing versioning" for more information about retroactively exposing features.

Exposing versioning

HLSL language and target runtime versions are exposed in the HLSL preprocessor via the built-in preprocessor macros described below:

  • __HLSL_VERSION - Integer value for the HLSL language version. Unreleased or experimental language versions are defined as a number larger than the highest released version.
  • __SHADER_TARGET_STAGE - Integer value corresponding to the shader stage. Shader stage. The shader stage values are exposed as __SHADER_STAGE_**STAGE** (i.e. __SHADER_STAGE_VERTEX, __SHADER_STAGE_PIXEL, ...)
  • __SHADER_TARGET_MAJOR - Major version for Shader Model target.
  • __SHADER_TARGET_MINOR - Minor version for Shader Model target.

If these macros are not sufficient for a given feature new macros or other mechanisms should be added as appropriate for the feature to enable developers to know if a given compiler release supports the required feature(s).

For features that are added retroactively to an already final runtime or language version, a __has_feature check should be added to allow the user to query for feature support in the preprocessor instead of forcing the user to check compiler versions explicitly. The Clang feature checking macros are documented here. The __has_feature macro is known to work in DXC, and should be used.