Multiple collision bodies with different collision groups #317
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sebcrozet
nikolajevs86
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Hi! Can somebody please help me with this example? I need to create two collision bodies with different collision group for the same NPC component, but I a bit stuck how to do it properly:
It creates two bodies but, when I move my NPC then first body is properly attached and moved where it is needed, but the second one remains fixed on the scene and does not moves with the parent. Can someone share please what I am doing wrong? |
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Answered by
sebcrozet
Jan 26, 2023
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Hi! You need to add a |
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nikolajevs86
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Hi! You need to add a
TransformBundle
to both the parent and child entities for transform propagation to work.