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Implement pseudo normals for polyline similar to how it's done in 3D for trimesh and heightmapfield #254

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Ughuuu opened this issue Aug 30, 2024 · 0 comments

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@Ughuuu
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Ughuuu commented Aug 30, 2024

For trimesh and heightmapfield there is currently the TrianglePseudoTriangles. There should be similar for polyline, EdgePseudoTriangles or SegmentPseudoTriangles that will fix ghost collisions/bumps.

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