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qapng

apng image plugin for Qt to support animated PNGs

Travis Build Status Appveyor Build status Codacy Badge AUR

Features

Enable the usage of apng images with Qt. The plugin adds the apng format as a new format for any Qt application, and thus supports loading of apng images via QMovie, AnimatedImage and other types.

Requirements

To build the plugin, libpng with the apng patch applied is required. By default the libpng provided by pkg-config is used for unix-like systems. If the library is not available, the project will compile a static library of libpng and embed it into the plugin. You can force this behaviour by running qmake with CONFIG += libpng_static

Embedded libpng/zlib

The project comes with a version of zlib and libpng (with the apng patch). They can be found in the src/3rdparty subfolder. They are automatically compiled into static libraries and used to link the apng plugin when neccessary. Please note that both libraries are compiled without any optimizations for architecture etc. If you wish to have those features, you can replace those two by your own versions.

Project Version License Project page
zlib 1.2.11 zlib-license https://www.zlib.net/
libpng 1.6.34 libpng-license http://www.libpng.org/pub/png/libpng.html
apng patch 1.6.34 libpng-license https://sourceforge.net/projects/libpng-apng/

Download/Installation

  1. Package Managers: The library is available via:
  2. Simply add my repository to your Qt MaintenanceTool (Image-based How-To here: Add custom repository):
    1. Start the MaintenanceTool from the commandline using /path/to/MaintenanceTool --addTempRepository <url> with one of the following urls (GUI-Method is currently broken, see QTIFW-1156) - This must be done every time you start the tool:
    2. A new entry appears under all supported Qt Versions (e.g. Qt > Qt 5.11 > Skycoder42 Qt modules)
    3. You can install either all of my modules, or select the one you need: Qt Apng Image Plugin
    4. Continue the setup and thats it! you can now use the module for all of your installed Kits for that Qt
  3. Download the compiled modules from the release page. Note: You will have to add the correct ones yourself and may need to adjust some paths to fit your installation! In addition to that, you will have to download the modules this one depends on as well. See Section "Requirements" below.
  4. Build it yourself! Note: This requires all build an runtime dependencies to be available (See Section "Requirements" below). If you don't have/need cmake, you can ignore the related warnings. To automatically build and install to your Qt installation, run:
    • qmake
    • make qmake_all
    • make (If you want the tests/examples/etc. run make all)
    • make install

Usage

Simply use the default Qt classes like QImageReader, QMovie etc. and open the apng files just like you would open normal images/animations (like gif files)

Format Detection: Since the png format is already used by Qt, *.png files will not use the plugin. To load a png as animated, you can either rename the file to *.apng, or set the format explicitly

QMovie movie("path/to/image.png", "apng");