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Play16Bits.ino
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#include <anyrtttl.h>
#include <binrtttl.h>
#include <pitches.h>
//project's constants
#define BUZZER_PIN 8
//RTTTL 16 bits binary format for the following: tetris:d=4,o=5,b=160:e6,8b,8c6,8d6,16e6,16d6,8c6,8b,a,8a,8c6,e6,8d6,8c6,b,8b,8c6,d6,e6,c6,a,2a,8p,d6,8f6,a6,8g6,8f6,e6,8e6,8c6,e6,8d6,8c6,b,8b,8c6,d6,e6,c6,a,a
const unsigned char tetris16[] = {0x0A, 0x14, 0x12, 0x02, 0x33, 0x01, 0x03, 0x02, 0x0B, 0x02, 0x14, 0x02, 0x0C, 0x02, 0x03, 0x02, 0x33, 0x01, 0x2A, 0x01, 0x2B, 0x01, 0x03, 0x02, 0x12, 0x02, 0x0B, 0x02, 0x03, 0x02, 0x32, 0x01, 0x33, 0x01, 0x03, 0x02, 0x0A, 0x02, 0x12, 0x02, 0x02, 0x02, 0x2A, 0x01, 0x29, 0x01, 0x3B, 0x01, 0x0A, 0x02, 0x1B, 0x02, 0x2A, 0x02, 0x23, 0x02, 0x1B, 0x02, 0x12, 0x02, 0x13, 0x02, 0x03, 0x02, 0x12, 0x02, 0x0B, 0x02, 0x03, 0x02, 0x32, 0x01, 0x33, 0x01, 0x03, 0x02, 0x0A, 0x02, 0x12, 0x02, 0x02, 0x02, 0x2A, 0x01, 0x2A, 0x01};
const int tetris16_length = 42;
void setup() {
pinMode(BUZZER_PIN, OUTPUT);
Serial.begin(115200);
Serial.println();
}
void loop() {
anyrtttl::blocking::play16Bits(BUZZER_PIN, tetris16, tetris16_length);
while(true)
{
}
}