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BattleQueue.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BattleQueue
{
public class BattleQueue
{
public Node Head { get; set; }
public Node Tail { get; set; }
public void Insert(Node newNode)
{
if (Head == null)
{
Head = Tail = newNode;
}
else
{
Tail.Next = newNode;
newNode.Previous = Tail;
Tail = newNode;
}
}
public void Change(int index, int value)
{
var iterator = Head;
if (iterator != null)
{
while(index != 0)
{
iterator = iterator.Next;
index--;
}
iterator.Value = value;
}
}
public void InsertSort(Node newNode)
{
var iterator = Head;
if (iterator == null)
{
Head = Tail = newNode;
}
else
{
while(newNode.Value > iterator.Value && iterator.Next != null)
{
iterator = iterator.Next;
}
if (newNode.Value == iterator.Value)
{
newNode.Next = iterator.Next;
iterator.Next = newNode;
newNode.Previous = iterator;
}
else
{
if (iterator.Previous != null)
{
iterator.Previous.Next = newNode;
}
newNode.Previous = iterator.Previous;
iterator.Previous = newNode;
newNode.Next = iterator;
}
if (newNode.Previous == null)
Head = newNode;
if (newNode.Next == null)
Tail = newNode;
}
}
public void Print()
{
var iterator = Head;
if (iterator != null)
{
do
{
Console.Write($"{iterator.Value} ");
iterator = iterator.Next;
} while (iterator != null);
}
Console.WriteLine("");
}
public void PrintReverse()
{
var iterator = Tail;
if (iterator != null)
{
Console.Write(iterator.Value);
while (iterator.Previous != null)
{
iterator = iterator.Previous;
Console.Write($" {iterator.Value}");
}
Console.WriteLine("");
}
}
public void Print(int count)
{
var iterator = Head;
if (iterator != null && count > 0)
{
Console.Write(iterator.Value);
count--;
while (count > 0)
{
if (iterator.Next != null)
iterator = iterator.Next;
else
iterator = Head;
Console.Write($" {iterator.Value}");
count--;
}
}
Console.WriteLine("");
}
}
}