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GLPerf

WebGL Performance Monitor

🚀 The class provides informations below:

  • FPS: Frames per second. 60 fps is perfect. ⬆ High is better.
  • Memory: Used JS heap size. ⬇ Low is better. (Only available in desktop browser)
  • Drawcall: Count of draw passes in one frame. ⬇ Low is better.
  • Triangles: Count of triangles rendered in one frame. ⬇ Low is better.
  • Textures: Count of textures created by WebGL context. ⬇ Low is better.
  • Shaders: Count of shaders attached to WebGL program. ⬇ Low is better.

ScreenShots

Pixi.js example and Three.js example

ScreenShots

Usage

Steps

  • Install the package

    npm i --save gl-perf
  • Create a instance of GLPerf Monitor and update in animation loop

    import {Monitor} from 'gl-perf'
    
    // the parameter `canvas` is HTMLCanvasElement
    var glPerf = new Monitor(canvas)
    
    // update the monitor in an animation loop
    glPerf.update()

Play With Other Libraries

It works in all WebGL Libraries or Frameworks.

  • Pixi.js Example

    var app = new PIXI.Application(width, height, { backgroundColor : 0x1099bb })
    
    var glPerf = new Monitor(app.view)
    
    // update
    app.ticker.add(() => {
      glPerf.update()
    })
  • Three.js Example

    var renderer = new THREE.WebGLRenderer( { antialias: true } )
    
    var glPerf = new Monitor(renderer.domElement)
    
    // update
    function animate() {
      requestAnimationFrame( animate )
      glPerf.update()
    }
    
    animate()