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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
/Assets/ExportedSketches/
/Assets/ExportedSketches.meta
/Assets/textures
/Assets/textures.meta
/_site/
/Packages/docfx.console.2.56.7/
/log.txt
# gitignore of vr-bezier-surface-sketching-tool
Library/
UserSettings/
Logs/
Packages/packages-lock.json
Temp/
.idea/
obj/
vr-bezier-surface-sketching-tool.sln
Assembly-CSharp.csproj
VRSketchingGeometry.csproj
Assets/SteamVR
Assets/SteamVR_Input
Assets/SteamVR_Resources
SteamVR.csproj
SteamVR_Actions.csproj
SteamVR_Editor.csproj
SteamVR_Input_Editor.csproj
SteamVR_Windows_EditorHelper.csproj
unityProject.vrmanifest
Assets/SteamVR.meta
Assets/SteamVR_Input.meta
Assets/SteamVR_Resources.meta
Assets/StreamingAssets.meta
Assets/XR.meta
Assets/StreamingAssets
Assets/XR
Assets/serialization
Assets/serialization.meta
ProjectSettings/XRPackageSettings.asset
Assets/Plugins/HTC.UnityPlugin
Assets/Plugins/HTC.UnityPlugin.meta
Assets/Questionnaires
Assets/Questionnaires.meta
Assets/UsabilityTestData