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When installing Analytics and Crashlytics, it builds fine. However, as soon as I just install Remote Config, Unity Cloud Build fails when trying to build an iOS build. The following error appears:
ERROR: iOS framework addition failed due to a CocoaPods installation failure. This will will likely result in an non-functional Xcode project.
After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken CocoaPods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
pod install output:
Analyzing dependencies
Adding spec repo trunk with CDN https://cdn.cocoapods.org/
CocoaPods 1.16.1 is available.
To update use: gem install cocoapods
[!] CocoaPods could not find compatible versions for pod "Firebase/RemoteConfig":
In Podfile:
Firebase/RemoteConfig (= 11.9.0)
Specs satisfying the Firebase/RemoteConfig (= 11.9.0) dependency were found, but they required a higher minimum deployment target.
There doesn't seem to be any difference in minimum deployment target between the three install SDK's so I'm just not sure why it's not working for RemoteConfig.
Currently I'm testing the Firebase Remote Config version 12.7.0 on iOS simulator 18.2 and seems to work normally. I'm unable to check if iOS 13 simulator would encounter a build/runtime issue since this requires a version lower than Sequoia 15.3.1 macOS.
That said, could you answer a few questions below, so we can investigate this further:
Could you share with us what iOS version did you set for the minimum deployment target?
Could share the content of your Podfile? (Please remove any (PII) Personally identifiable information.)
You mentioned that the Unity Cloud Build fails for this build. Does building on the local machine also causes this issue?
Description
When installing Analytics and Crashlytics, it builds fine. However, as soon as I just install Remote Config, Unity Cloud Build fails when trying to build an iOS build. The following error appears:
There doesn't seem to be any difference in minimum deployment target between the three install SDK's so I'm just not sure why it's not working for RemoteConfig.
Reproducing the issue
No response
Firebase Unity SDK Version
12.7.0
Unity editor version
2022.3.0
Installation Method
.unitypackage
Problematic Firebase Component(s)
Remote Config
Other Firebase Component(s) in use
Analytics, Crashlytics
Additional SDKs you are using
No response
Targeted Platform(s)
Apple Platforms
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.lock
snippet👀 Replace this line with the contents of your Podfile.lock!
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