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effects-runtime 遵循 Semantic Versioning 2.0.0 语义化版本规范。

发布周期

  • 修订版本号:每周末会进行日常 bugfix 更新(如果有紧急的 bugfix,则任何时候都可发布)。
  • 次版本号:每月发布一个带有新特性的向下兼容的版本。
  • 主版本号:含有破坏性更新和新特性,不在发布周期内。

2.0.6

2024-09-13

  • Fix: 补充 TextDecoder 的适配。#642 @yiiqii

2.0.5

2024-09-10

  • Fix: sprite unit test. #636 @wumaolinmaoan
  • Fix: draw count value error. #625 @wumaolinmaoan
  • Fix: timeline clip end judgment. #626 @wumaolinmaoan
  • Fix: 调整 Player disposed 判断,避免 Texture initialize 报错。#616 @yiiqii
  • Fix: revert busrt once and disabled property. #615 @yiiqii
  • Fix: materal uniform dirty flag setting when shader changed. #614 @wumaolinmaoan

2.0.4

2024-08-30

  • Fix: shader compile check on return will block code execute. #609 @yiiqii
  • Fix: shader program set twice on async compile. #608 @wumaolinmaoan
  • Fix: particle render on composition restart. #607 @wumaolinmaoan
  • Fix: 修复 variable text 不生效问题。#606 @Sruimeng
  • Fix: 修复倒播和帧对比问题。#598 @RGCHN
  • Fix: subcomposition end behavior not rendering as expected. #605 @wumaolinmaoan
  • Fix: effect material depthTest and depthMask default value. #602 @wumaolinmaoan
  • Fix: reset fps when renderLevel update. #600 @yiiqii
  • Fix: runtime 2.0 component export. #597 @wumaolinmaoan
  • Fix: stats should dispose when player is dispose. #599 @yiiqii
  • Chore: 优化 video 加载失败后报错提示。#577 @Sruimeng

2.0.3

2024-08-26

  • Fix: frame animation loop on composition restart. #588 @wumaolinmaoan

2.0.2

2024-08-23

  • Fix: Migration of text item animation track. #584 @wumaolinmaoan

2.0.1

2024-08-23

  • Fix: Frame animation loop. #580 @wumaolinmaoan

2.0.0

2024-08-22

  • Refactor: componentization transformation. #47 #62 #71 #72 #73 #81 #94 #161 #163 #177 #191 #192 #194 #196 #197 #204 #205 #213 #225 #228 #229 #232 #234 #237 #238 #239 #241 #250 #253 #254 #255 #266 #265 #267 #269 #273 #279 #281 #271 #283 #285 #286 #287 #295 #302 #307 #304 #308 #311 #330 #334 #335 #338 #351 #353 #354 #349 #355 #358 #359 #365 #366 #368 #369 #372 #375 #377 #378 #379 #387 #390 #395 #401 #402 #403 #410 #412 #413 #414 #415 #416 #417 #420 #421 #423 #426 #428 #439 #445 #453 #457 #464 #459 #465 #468 #474 #477 #478 #479 #485 #487 #486 #490 #492 #493 #494 #496 #497 #498 #501 #506 #508 #509 #511 #512 #519 #517 #437 #495 #525 #526 #528 #531 #532 #536 #538 #542 #543 #545 #546 #547 #549 #548 #551 #552 #558 #559 #556 #560 #553 #565 #562 #564 #566 #567 #571 #573 @yiiqii @RGCHN @wumaolinmaoan @Sruimeng @liuxi150
    • Feat: add EffectComponent hit test. #165 @wumaolinmaoan
    • Feat: add effectsClass decorator. #193 @wumaolinmaoan
    • Feat: support builtin object. #300 @wumaolinmaoan
    • Feat: material texture property. #294 @wumaolinmaoan
    • Feat: sprite component api and composition api. #306 @Sruimeng
    • Feat: add image asset. #331 @wumaolinmaoan
    • Feat: add subMesh and animationClip. #347 @wumaolinmaoan
    • Feat: add sub composition track. #411 @wumaolinmaoan
    • Feat: add render order. #418 @wumaolinmaoan
    • Feat: add miscs. #427 @wumaolinmaoan
    • Feat: 修改 Spine 数据结构和加载解析流程。#429 @RGCHN
    • Feat: add camera fov ratio. #475 @wumaolinmaoan
    • Feat: 增加 Canvas2D 渲染相关帧对比测试。#476 @Sruimeng
    • Feat: add gizmo coordinateSpace. #491 @wumaolinmaoan
    • Feat: add geometry binary serialize. #505 @wumaolinmaoan
    • Feat: Spine 资源的 ECS 改造和旧数据兼容。#520 @RGCHN
    • Feat: open awake lifetime function. #572 @wumaolinmaoan
  • Refactor: update alipay downgrade plugin. #202 @liuxi150
  • Refactor: 移除滤镜相关代码。#297 @yiiqii
  • Refactor: 移除动态文本代码,使用文本元素替代。#301 @yiiqii
    • Chore: 移除 template v2 的判断,完善数据模版相关单测。#303 @yiiqii
  • Refactor: 迁移 fallback 代码,完善相关类型。#332 @yiiqii
  • Refactor: 抽离 TextComponentBase,提供给 engine-effects 使用。#454 @yiiqii
  • Refactor: event 系统。#488 @Sruimeng
    • Test: 增加 player 相关事件测试。#555 @Sruimeng
    • Chore: 增加 player update demo。#563 @yiiqii
    • Refactor: 收窄 event 应用范围。#569 @Sruimeng
  • Feat: add trail scene for custom material testing. #64 @wumaolinmaoan
  • Feat: demo add custom material selection menu. #83 @wumaolinmaoan
  • Feat: add geometry normals support. #201 @wumaolinmaoan
  • Feat: material asset texture property add offset and scale. #231 @wumaolinmaoan
  • Feat: add vignette effect. #284 @wumaolinmaoan
  • Feat: 增加 Composition/VFXItem setPositionByPixel API。#357 @Sruimeng
  • Feat: 移除 Player 初始化参数 gl,不再支持。#376 @yiiqii
    • chore: 统一默认 Texture 创建方法
  • Feat: 增加 textLayout 及 textStyle 导出。#424 @Sruimeng
  • Feat: 更新 inspire 示例的 pre player 版本。#425 @yiiqii
  • Feat: add postprocess volume. #510 @wumaolinmaoan
    • Perf: opt post process. #524 @wumaolinmaoan
  • Feat: add new downgrade plugin and refactor Alipay downgrade plugin. #513 @liuxi150
  • Feat: 支持 avif 格式图片的加载。#534 @yiiqii
  • Feat: 增加性能监测插件。#544 @Sruimeng
  • Feat: 移除粒子 mesh 上的 getPointPosition 方法,增加 particleSystem 上的 getPointPositionByIndex 方法。#554 @RGCHN
  • Feat: add shader factory for shader code preprocessing. #557 @liuxi150
  • Build: use swc plugin for generate. #240 @yiiqii
    • 编译速度更快,整体提升 6 倍(170s => 27s)
    • helper/assets 不再打包
    • Fix(build): 修复 swc 本地 link 报错。#268 @yiiqii
    • Build: core 产物使用 es5,部分代码优化。#444 @yiiqii
  • Build: fix windows command line problem. #350 @liuxi150
  • Build: 统一 glsl 导入方式为 include,优化部分 glsl。#430 @yiiqii
  • Build: 支持抖音小程序。#521 @yiiqii
  • Chore: Code consolidation and normalization. #341 @yiiqii
    • chore: player 文件代码整理
    • style: 规范 framebuffer 和 renderbuffer 拼写
    • refactor: 下线不推荐的 handleEnd 回掉,使用 onEnd 替换
    • chore: 移除不推荐的 forEach 方法
  • Chore: 统一 GLType 类型。#389 @yiiqii
  • Chore: 增加插件版本不一致时的错误提示。#404 @yiiqii
  • Chore: 增加渲染等级示例并移除 composition 上的 renderLevel。#419 @yiiqii
  • Chore: 优化插件版本对比的 Player 版本获取逻辑。#433 @yiiqii
  • Chore: 暴露 composition 部分属性和方法。#436 @yiiqii
  • Chore: 规范并优化报错信息。#438 @yiiqii

1.6.6

2024-08-02

  • Fix: 修复极端情况下 textMesh 销毁时序问题。#535 @Sruimeng

1.6.5

2024-07-26

  • Fix: 增加 Spine 元素新旧缩放规则下大小转换函数,兼容老版本问题。#522 @RGCHN

1.6.4

2024-07-19

  • Fix: 修复微信小程序 spine 和 model 插件的支持。#507 @Sruimeng

1.6.3

2024-07-12

  • Fix: Spine 插件缩放兼容相机水平裁切。#500 @RGCHN

1.6.2

2024-07-08

  • Fix: 修复当 variable 为 number 时文本设置失效问题。#480 @Sruimeng
  • Fix: 修复 camera 不在原点时的像素坐标转换错误。#481 @RGCHN

1.6.1

2024-07-02

  • Fix: 修复 fontSize 导致的文本布局问题。#469 @Sruimeng

1.6.0

2024-06-28

  • Feat: 增加交互元素控制参数。#443 @RGCHN
  • Feat: 增加加载时分段时长。#442 @Sruimeng
  • Feat: 增加合成和 Spine 元素接口。#432 @RGCHN
  • Build: 增加 alpha/beta 发布命令。#434 @yiiqii
  • Fix: 修复多行文字上下对齐问题。#455 #456 @Sruimeng
  • Fix: transparent object sort problem. #458 @liuxi150

1.5.2

2024-06-21

  • Fix: base color index problem. #441 @liuxi150

1.5.1

2024-06-05

  • Fix: 增加 window 是否监听 WebGL Context Lost 事件开关。#405 @liuxi150
  • Chore: 修改 resizeRule 类型。#407 @RGCHN

1.5.0

2024-06-03

  • Feat: 增加支付宝小程序兼容和打包处理。#370 @RGCHN
    • Feat: 降级插件支持小程序。#385 @RGCHN
    • Build: 增加 alipay 小程序打包配置。#388 @RGCHN
  • Feat: Spine 升级和缩放规则修改。#367 @RGCHN
  • Fix: 移除 player 销毁时触发 webglcontextlost 事件。#371 @RGCHN
  • Test: fix frame compare. #386 @liuxi150

1.4.5

2024-05-29

  • Fix: 增加渲染过程中错误捕捉。#380 @Sruimeng

1.4.4

2024-05-17

  • Fix: 修复 iOS11/12 fontFamily 解析错误问题。#356 #361 @Sruimeng @yiiqii
  • Fix: 兼容 Spine 产物没有 default 皮肤的情况。#352 @RGCHN

1.4.3

2024-05-14

  • Fix: 3d editor problem. #344 @liuxi150

1.4.2

2024-05-10

  • Feat: 陀螺仪以用户初始角度作变化基准。#323 @RGCHN

1.4.1

2024-05-06

  • Fix: BEZIER_CURVE_PATH 计算返回都改为 Vector3。#326 @RGCHN

1.4.0

2024-04-28

  • Feat: 支持贝塞尔速度和路径曲线处理。#288 @RGCHN
  • Fix: 修复贝塞尔积分和部分粒子卡顿问题。#305 @RGCHN
  • Test: 曲线相关单测更新。#318 @RGCHN

1.3.2

2024-04-26

  • Fix: 修复多次引用同一个预合成元素的渲染顺序问题。#312 @RGCHN
  • Fix: 预合成元素初始化时未创建的问题。#309 @RGCHN
  • Fix: 修复预合成缩放设置不生效的问题。#296 @RGCHN

1.3.1

2024-04-19

  • Fix: image template variables is images. #282 @Sruimeng

1.3.0

2024-04-16

  • Feat: 陀螺仪支持元素的旋转角度变化。#259 @RGCHN
  • Feat: video template。#224 @Sruimeng

1.2.6

2024-04-12

  • Fix: 修复更新顺序导致的图层大小继承问题。#256 @RGCHN

1.2.5

2024-04-09

  • Fix: 修复 reusable 时消息元素结束无法触发的问题。#247 @RGCHN

1.2.4

2024-04-08

  • Fix: 修复 assetManager 参数未隔离的问题。#242 @RGCHN
  • Fix: 修复 fonts 和 bins 文件路径问题。#226 @RGCHN
  • Fix: 修复像素和世界坐标转换错误。#233 @RGCHN
  • Fix: miniprogram canvas type. #230 @Sruimeng

1.2.3

2024-03-22

  • Fix: 兼容数据模板文本修改方式。#214 @Sruimeng

1.2.2

2024-03-15

  • Fix: 修复 loadScene 的类型推断问题。#206 @RGCHN
  • Fix: 修复 spine 动作切换闪烁问题。#200 @RGCHN
  • Fix: text line height bug with setFontSize. #199 @Sruimeng
  • Test: fix memory cases. #190 @liuxi150

1.2.1

2024-03-01

  • Fix: 修复 Arraybuffer 导致的 Spine 版本信息获取错误。#179 @RGCHN
  • Fix: add type assertion for isString util function. #171 @zheeeng
  • Fix: 增加 loadScene 中函数错误捕获。#164 @RGCHN
  • Fix: 修复 AssetManager 定时器未及时取消的问题。#159 @RGCHN

1.2.0

2024-01-30

  • Feat: Import spine-core by npm package instead of copy code. #59 @RGCHN
    • Feat: 增加 TextDecoder 的 polyfill。#125 @RGCHN
    • Feat: 增加 Spine 版本不匹配错误提示。#127 @RGCHN
    • Fix: 修复 spine 帧对比和版本警告问题。#154 @RGCHN
  • Refactor: handleEnd 改为 onEnd 并注释。#92 @RGCHN
  • Refactor: 重构日志函数,采用独立函数实现。#150 @RGCHN
  • Fix(build): 修复 spine-core 不编译的问题。#128 @yiiqii
  • Perf: remove polyfill, add compat lint rules. #126 @yiiqii
    • chore: replace Object.values with Object.keys
    • chore: update specification for remove Object.entries as it is not supported on low-end devices
    • build: add eslint plugin compat for auto check browser compatibility

1.1.8

2024-01-26

  • Fix: windows shader compile problem and update case test player version. #141 @liuxi150
  • Fix: 修复合成重播时 Spine 元素的内存泄漏。#116 @RGCHN
  • Fix: 去除多余的 WebGL 版本不一致警告。#115 @liuxi150
  • Test: 修复预合成顺序单测。#140 @RGCHN
  • Style: 图片加载错误提示优化。#143 @RGCHN

1.1.7

2024-01-22

  • Fix: 修复预合成的渲染顺序问题。#132 @RGCHN

1.1.6

2024-01-16

  • Fix: 3d resize problem. #118 @liuxi150

1.1.5

2024-01-12

  • Fix: 增加编辑器错误的处理。#107 @RGCHN
  • Perf: 优化合成的时间跳转逻辑。#106 @RGCHN
  • Fix: 修复粒子重播时无法点击的问题。#105 @RGCHN
  • Fix(demo): iOS postMessage targetOrigin is required. #104 @yiiqii

1.1.4

2024-01-05

  • Fix: 合成销毁后画面未清空。#91 @RGCHN
  • Fix: 修复重复 load 时数据模板无法更新的问题。#89 @RGCHN
  • Fix: Spine 顶点超出限制的 batch 问题。#86 @RGCHN
  • Fix: 修复粒子和相机的跟随移动问题。#85 @RGCHN
  • Fix: 配置 reusable 时 spine 元素未按预期消失。#84 @RGCHN
  • Fix: spine 首帧无 mesh 时导致的渲染错误。#82 @RGCHN
  • Perf: 优化多次加载时的图片更新逻辑。#96 @RGCHN
  • Chore: add Github issue template. #87 @zheeeng

1.1.3

2023-12-22

  • Fix: Fix the frame drop problem caused by ticker. #65 @wumaolinmaoan
  • Fix: Spine 元素的纹理获取和动作设置问题。#63 @RGCHN
  • Fix: 多层蒙版穿透问题。#60 @RGCHN
  • Fix: Gizmo rendering problem. #58 @liuxi150
  • Fix: Render sprite incorrectly when config reusable caused by diff algorithm. #45 @RGCHN
  • Fix: Typo and refactor code style. #24 @zheeeng
  • Perf: Add JSON.stringify to show load error message. #42 @RGCHN
  • Chore: Update math library version. #61 @liuxi150

1.1.2

2023-12-19

  • Fix: Render bugs caused by diff algorithm and pre-comp. #53 @RGCHN

1.1.1

2023-12-14

  • Fix: Error about delay and disappear in pre-comp item. #38 @RGCHN

1.1.0

2023-12-11

  • Feat: 支持直接解析和播放预合成,统一数学库。#3cd9c82
  • Fix: Solve pre composition problem in 3D plugin. #27 @liuxi150
  • Fix: Errors about visible and transform when setting. #25 @RGCHN
  • Fix: HitTest bug in pre-composition. #9 @RGCHN
  • Fix: 修复拖拽问题。#8 @liuxi150
  • Fix: Add id and transform setting from pre-composition item. #5 @RGCHN
  • Chore: Auto tigger bot review for specific branches. #23 @zheeeng
  • Test: Fix plugin unit test. #28 @liuxi150
  • Test: Fix unit and case test problems. #26 @liuxi150
  • Build: Support CHANGELOG generation script. #4 @yiiqii
  • Build: Add vite legacy polyfill. #29 @yiiqii

1.0.1

2023-12-04

  • Feat: Add name suggestion after player dispose. #6 @RGCHN
  • Fix: Plugin error message optimization. #10 @liuxi150
  • Fix: setRotation does not work after rotate in transform. #11 @RGCHN
  • Chore: Add dependabot. #14 @zheeeng
  • Chore: Add top language and license badge for README.md. #13 @zheeeng

1.0.0

2023-11-21

init