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Dynamic bones are generally used to add physics-based animation to character animation, and can be used for hair,
ribbons, tails, and even clothing. Enhanced effects of original character animation.
Although spring motion can also be realized with a physics engine such as PhysX, dynamic bones generally need to
customize some motion curves to meet artistic needs. Therefore, this repository implements a custom small physics engine
to meet this requirement. This physics engine only implements particle-based spring animation, plus Capsule, Sphere,
and Plane colliders.