diff --git a/docs/en/graphics/2D/spine/editor.md b/docs/en/graphics/2D/spine/editor.md
index 7bd8daf914..74632ae8c0 100644
--- a/docs/en/graphics/2D/spine/editor.md
+++ b/docs/en/graphics/2D/spine/editor.md
@@ -105,26 +105,29 @@ The manual add method is similar to the quick add method, but you need to manual
-添加了 SpineAnimationRenderer 组件后,同样需要指定组件的 Resource,也就是 SpineAnimationRenderer 组件要渲染的 SpineSkeletonData 资产。
+After adding the SpineAnimationRenderer component, you also need to specify the resource of the component, which is the SpineSkeletonData asset that the SpineAnimationRenderer component will render.
-### SpineAnimationRenderer 组件配置
-以上三种添加 Spine 动画的方法实际上本质其实是相同的,都是通过给实体 `添加 SpineAnimationRenderer 组件` ,来让 Spine 动画添加至场景中的。
+### SpineAnimationRenderer Configuration
-SpineAnimationRenderer 组件的配置如下:
+The three methods of adding Spine animations mentioned above are essentially the same, all achieved by adding the `SpineAnimationRenderer` component to the entity to incorporate Spine animations into the scene.
+
+The configuration of the `SpineAnimationRenderer`` component is as follows:
-通过 SpineAnimationRenderer 组件能够配置 Spine 动画的资产以及默认状态:
+Through the `SpineAnimationRenderer` component, you can configure the assets and default state of Spine animations.
+
+- Resource: Resource for Spine animations (SpineSkeletonData asset)
+- Animation: Default animation to play
+- Loop: Whether the default animation loops
+- Skin: Default skin name
+- Scale: Default scaling factor
+- Priority: Rendering priority
+
+
+## 4. Exporting the Project
-- Resource:Spine 动画的资源 ( SpineSkeletonData 资产 )
-- Animation:默认播放的动画名称
-- Loop:默认播放的动画是否循环
-- Skin:默认的皮肤名称
-- Scale:默认的缩放系数
-- Priority:渲染优先级
+Finally, after completing the scene editor, you can refer to the [project export](/en/docs/assets/build/) process to export the editor project.
-## 4. 项目导出
-最终,完成场景编辑器后,可以参考[项目导出](/en/docs/assets/build/)流程,导出编辑器项目。
-
-下一章节:[在代码中使用 Galacean Spine 运行时](/en/docs/graphics/2D/spine/runtime)
+Next section: [Using Galacean Spine Runtime in Your Code](/en/docs/graphics/2D/spine/runtime)