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@esbvaGames Remember that Godot's "forward" direction is Z-, not Z+ (see the Vector3.FORWARD constant). The current behavior is correct, and I suggest you rotate the camera instead.
Please read, the image above, Front View in Blender, is Back View in Godot, in all exporters, without camera, X axis is to the left ,,, and it should be to the right, that was not the case in the versions 3.1.1 and 3.2.x.j.y. ,,, I do not know when it was mixed, the other could be an option in the same Godot incorporated importer, which allows to invert the Y axis.-
Add option for invert axis Y for Godot 3.3.x.x.x.x
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