Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Triangulate" option not compatible with "Shape-Keys" (morph) animations #69

Open
Tracked by #63198
akien-mga opened this issue May 9, 2018 · 0 comments
Open
Tracked by #63198
Labels

Comments

@akien-mga
Copy link
Member

Moved from godotengine/godot#1312, originally by @SuperUserNameMan:

The "Triangulate" option of the Better Collada Exporter is not really compatible with "Shape-Keys" (morph) animations.

If the "shape-key" animated mesh contains polygons other than triangles, and if it is exported with "triangulate" option set to ON, then, once imported into Godot, the vertices of each morph targets won't match. (I tried with a simple deformed cube)

If you re-export it with "triangulate" to OFF, then, Godot will warn you about "Primitive polygon not well supported (concave shape may fail)".

The only workaround i've found is to triangulate the mesh using a modifier into Blender, just before creating the Shape-keys.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant