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Agree, animations with -loop don't work in Godot 3.0.6 stable. They don't come in with "loop" turned on.
If you turn Loop on in Godot animation editor, then they loop
BUT ALSO, animations won't do "autoplay on load" either. If you turn that on, they don't play. You have to start the animation. In fact, I found trying to start the animation in _ready() doesn't work either! I had to put a boolean flag and start my animation in fixed_process!
Blender:
Godot:
Demo:
AnimationBugs.zip
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