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minesweeper.play.js
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minesweeper.play.js
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'use strict';
const core = require('./minesweeper.core');
const games = {};
const init = (id, rows, columns, mines, onGameInit, onNotValid, onGameExist) => {
if (games[id]) {
return onGameExist();
}
if (core.verify(rows, columns, mines)) {
games[id] = {
rows: rows,
columns: columns,
mines: mines,
map: null,
timeBegin: null,
timeEnd: null,
history: [],
analysis: null,
};
return onGameInit(games[id]);
}
return onNotValid();
};
const click = (id, playerId, targetI, targetJ, onGameContinue, onGameWin, onGameLose, onNotChanged, onGameNotExist) => {
if (!games[id]) {
return onGameNotExist();
}
const game = games[id];
if (!game.map) {
game.map = core.init(game.rows, game.columns, game.mines, targetI, targetJ);
game.timeBegin = Date.now();
}
if (core.click(game.map, targetI, targetJ)) {
game.history.push([playerId, targetI, targetJ]);
game.analysis = core.analysis(game.map);
const result = core.status(game.map);
if (result === 'normal') {
return onGameContinue(game);
}
if (result === 'win') {
game.timeEnd = Date.now();
delete games[id];
return onGameWin(game);
}
if (result === 'lose') {
game.timeEnd = Date.now();
delete games[id];
return onGameLose(game);
}
// never reach
throw Error();
}
return onNotChanged(game);
};
const count = () => {
return Object.keys(games).length;
};
module.exports = {
init: init,
click: click,
count: count,
};