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pubspec.yaml
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name: lynight
description: application pour le projet E3 Esiee Paris
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
sliding_up_panel: ^0.3.4
url_launcher: ^5.0.3
#geoflutterfire : ^2.0.2
location: ^2.3.5
google_maps_flutter: ^0.5.21+8
firebase_auth: ^0.14.0+5
firebase_core: ^0.4.0+9
cloud_firestore: ^0.12.9+5
firebase_storage: ^3.0.6
image_picker: 0.6.1+8
flutter_datetime_picker: ^1.3.8
font_awesome_flutter: ^8.5.0
qr_flutter: ^2.0.0
image: ^2.1.4
percent_indicator: ^2.1.1
flutter_slidable: ^0.5.4
intl: ^0.16.0
path_provider: ^1.6.7
pull_to_refresh: ^1.5.7
transparent_image: ^1.0.0
flare_flutter: ^1.8.1
provider: ^3.1.0+1
firebase_messaging: ^6.0.9
algolia: ^0.1.6+1
firebase_in_app_messaging: ^0.1.1+1
google_sign_in: ^4.1.4
tutorial_coach_mark: ^0.3.0
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
carousel_pro: ^0.0.1
cupertino_icons: ^0.1.2
collection: any
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/boite.jpg
- assets/nightClub.jpg
- assets/festival.jpg
- assets/bloon_pin.png
- assets/pin.png
- assets/bloon_final_pin.png
- assets/bloonLogo.png
- assets/gris_chargement.jpg
- assets/splash_screen_bloon.flr
- assets/google_logo.png
- icons/
#- assets/loupe.png
#- assets/test.jpg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.io/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.io/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Montserrat
fonts:
- asset: fonts/Montserrat/Montserrat-Regular.ttf
- family: Comfortaa
fonts:
- asset: fonts/Comfortaa/Comfortaa[wght].ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
#- asset: packages/my_package/fonts/Raleway-Medium.ttf
# weight: 500
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.io/custom-fonts/#from-packages