diff --git a/chapter-03/02-point-light.html b/chapter-03/02-point-light.html
index d2ddc05b..5caeaf2a 100644
--- a/chapter-03/02-point-light.html
+++ b/chapter-03/02-point-light.html
@@ -98,7 +98,6 @@
var ambientLight = new THREE.AmbientLight(ambiColor);
scene.add(ambientLight);
- // add spotlight for the shadows
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
diff --git a/chapter-03/05-hemisphere-light.html b/chapter-03/05-hemisphere-light.html
index da527112..6255d54f 100644
--- a/chapter-03/05-hemisphere-light.html
+++ b/chapter-03/05-hemisphere-light.html
@@ -124,8 +124,6 @@
var spotLight = new THREE.DirectionalLight(pointColor);
spotLight.position.set(30, 10, -50);
spotLight.castShadow = true;
- spotLight.shadowCameraNear = 0.1;
- spotLight.shadowCameraFar = 100;
spotLight.shadowCameraFov = 50;
spotLight.target = plane;
spotLight.distance = 0;
diff --git a/chapter-03/07-lensflares.html b/chapter-03/07-lensflares.html
index 408cfcd4..e3905aab 100644
--- a/chapter-03/07-lensflares.html
+++ b/chapter-03/07-lensflares.html
@@ -123,8 +123,6 @@
var spotLight = new THREE.DirectionalLight(pointColor);
spotLight.position.set(30, 10, -50);
spotLight.castShadow = true;
- spotLight.shadowCameraNear = 0.1;
- spotLight.shadowCameraFar = 100;
spotLight.shadowCameraFov = 50;
spotLight.target = plane;
spotLight.distance = 0;