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There appears to be an issue that prevents the split if a player dies during a stage. However if the split for that stage is manually performed, the auto splitter will then split correctly for the next stage (assuming the player does not die again).
I have done some initial tests and found the following:
If the user retries the level from the menu after a death but before the level reloads, the splitter will continue to work.
If a player dies twice during the level (i.e. dies, the level restarts as it would normally, dies again) the splitter will continue to work. This seems to extend if the user dies 4 times as well, however 1 or 3 times causes the splitter to not split. I'm assuming if the number of deaths is even the splitter will work, if the number of deaths is odd it will break.
After downloading Trace Spy point 2 seemed to be reversed so 1 death was fine, but 2 broke the splitter. After closing Trace Spy, any number of deaths seemed to result in no split. So this may be a bit more inconsistent than I originally though.
Please let me know if you need any further details.
Causes and Fixes
Trace Spy only give me this once a stage has finished
[ASL] Custom Setting Key doesn't exist: reset1
The text was updated successfully, but these errors were encountered:
What features of the auto splitter don't work?
split
Describe your Issue
There appears to be an issue that prevents the split if a player dies during a stage. However if the split for that stage is manually performed, the auto splitter will then split correctly for the next stage (assuming the player does not die again).
I have done some initial tests and found the following:
After downloading Trace Spy point 2 seemed to be reversed so 1 death was fine, but 2 broke the splitter. After closing Trace Spy, any number of deaths seemed to result in no split. So this may be a bit more inconsistent than I originally though.
Please let me know if you need any further details.
Causes and Fixes
Trace Spy only give me this once a stage has finished
[ASL] Custom Setting Key doesn't exist: reset1
The text was updated successfully, but these errors were encountered: