@@ -83,7 +83,7 @@ await server.WaitAssertion(() =>
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Assert . Null ( buckle . BuckledTo ) ;
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Assert . False ( buckle . Buckled ) ;
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Assert . True ( actionBlocker . CanMove ( human . Uid ) ) ;
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- Assert . True ( actionBlocker . CanChangeDirection ( human ) ) ;
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+ Assert . True ( actionBlocker . CanChangeDirection ( human . Uid ) ) ;
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Assert . True ( standingState . Down ( human . Uid ) ) ;
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Assert . True ( standingState . Stand ( human . Uid ) ) ;
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@@ -101,7 +101,7 @@ await server.WaitAssertion(() =>
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var player = IoCManager . Resolve < IPlayerManager > ( ) . GetAllPlayers ( ) . Single ( ) ;
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Assert . True ( ( ( BuckleComponentState ) buckle . GetComponentState ( player ) ) . Buckled ) ;
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Assert . False ( actionBlocker . CanMove ( human . Uid ) ) ;
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- Assert . False ( actionBlocker . CanChangeDirection ( human ) ) ;
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+ Assert . False ( actionBlocker . CanChangeDirection ( human . Uid ) ) ;
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Assert . False ( standingState . Down ( human . Uid ) ) ;
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Assert . That ( ( human . Transform . WorldPosition - chair . Transform . WorldPosition ) . Length , Is . LessThanOrEqualTo ( buckle . BuckleOffset . Length ) ) ;
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@@ -135,7 +135,7 @@ await server.WaitAssertion(() =>
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Assert . Null ( buckle . BuckledTo ) ;
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Assert . False ( buckle . Buckled ) ;
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Assert . True ( actionBlocker . CanMove ( human . Uid ) ) ;
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- Assert . True ( actionBlocker . CanChangeDirection ( human ) ) ;
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+ Assert . True ( actionBlocker . CanChangeDirection ( human . Uid ) ) ;
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Assert . True ( standingState . Down ( human . Uid ) ) ;
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// Unbuckle, strap
@@ -193,7 +193,7 @@ await server.WaitAssertion(() =>
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Assert . True ( buckle . TryUnbuckle ( human , true ) ) ;
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Assert . False ( buckle . Buckled ) ;
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Assert . True ( actionBlocker . CanMove ( human . Uid ) ) ;
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- Assert . True ( actionBlocker . CanChangeDirection ( human ) ) ;
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+ Assert . True ( actionBlocker . CanChangeDirection ( human . Uid ) ) ;
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Assert . True ( standingState . Down ( human . Uid ) ) ;
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// Re-buckle
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