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Is it possible to make a hole in a Plane? Unfortunately, the subtraction doesn't work properly in this case.
Is there a solution how I can get a hole in a Plane?
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); plane.transform.localScale = Vector3.one * 2; CSG_Model result = Boolean.Subtract(plane, cube); GameObject composite = new GameObject(); composite.AddComponent<MeshFilter>().sharedMesh = result.mesh; composite.AddComponent<MeshRenderer>().sharedMaterials = result.materials.ToArray(); Destroy(plane); Destroy(cube);
The text was updated successfully, but these errors were encountered:
Did you ever find a fix to this?
I would like to cut a plane and having some issues too
Thanks in advance
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Is it possible to make a hole in a Plane? Unfortunately, the subtraction doesn't work properly in this case.
Is there a solution how I can get a hole in a Plane?
The text was updated successfully, but these errors were encountered: