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Scale down your mesh within Unity or in your 3D modeling software (e.g., Blender, Maya) before importing.
Ensure the object's Transform scale is uniform (e.g., 1, 1, 1) for reliable calculations.
Hello, Karl, I'm a junior programmer from korea.
I have multiple meshes with different scales.
For example, I have a head model with an mm scale and an m scale.
And then, I tried Intersecting this model and cube.
SplitPolygon
method causes stack overflow when I try with an mm scale. (I saw at ver2 patch note about that)Maybe too many polygons and face cause stack overflows...
On the other hand, I don't have a problem when I try with an m scale.
Is it sensitive at scale?
Do you have any solution in this case?
I'm not good at CSG Algorithm yet, So Could you advise to me?
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