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gameEngine.cpp
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#include "gameEngine.h"
#include "ui_gameEngine.h"
GameEngine::GameEngine(QWidget *parent)
: QWidget(parent)
, ui(new Ui::GameEngine)
{
ui->setupUi(this);
this->setFixedSize(WIDTH,HEIGHT);
}
GameEngine::~GameEngine()
{
delete ui;
}
void GameEngine::Player1(int port)
{
this->setWindowTitle("Player 1");
server=new Server();
server->Connect(port);
player2=new Player(2,this);
player1=new Player(1,this);
GameInit();
//开启游戏主循环1
timer=new QTimer;
connect(timer,&QTimer::timeout,this,&GameEngine::GameLoop1);
timer->start(1000/30);
}
void GameEngine::Player2(QString ip,QString port)
{
this->setWindowTitle("Player 2");
client=new Client();
client->Connect(ip,port);
player2=new Player(1,this);
player1=new Player(2,this);
GameInit();
//开启游戏主循环2
timer=new QTimer;
connect(timer,&QTimer::timeout,this,&GameEngine::GameLoop2);
timer->start(1000/30);
}
//游戏初始化
void GameEngine::GameInit()
{
map=new Map(this);
for(int i=1;i<TREE_NUM;i++){
tree[i]=new Object(QRandomGenerator::global()->bounded(-1400,1400),
QRandomGenerator::global()->bounded(-1400,1400),1,this);
}
// for(int i=0;i<3;i++){
// gun[i]=new Object(QRandomGenerator::global()->bounded(-1000,1000),
// QRandomGenerator::global()->bounded(-1000,1000),2,this);
// }
for(int i=0;i<ENEMY_NUM;i++){
enemy[i]=new Enemy(QRandomGenerator::global()->bounded(-1600,1600),
QRandomGenerator::global()->bounded(-1600,1600),
QRandomGenerator::global()->bounded(1,3),this);
}
player1->move(CENTER_X,CENTER_Y,1);
player1->draw();
}
//玩家一主循环
void GameEngine::GameLoop1()
{
server->sendData(player1->getX(),player1->getY(),player1->getDir());
player2->move(server->getX(),server->getY(),server->getDir());
sameLoop();
}
//玩家二主循环
void GameEngine::GameLoop2()
{
client->sendData(player1->getX(),player1->getY(),player1->getDir());
player2->move(client->getX(),client->getY(),client->getDir());
sameLoop();
}
//通用循环
void GameEngine::sameLoop()
{
player1->drawFace();
player2->relMove(player1->getX(),player1->getY());
player2->draw();
for(int i=0;i<ENEMY_NUM;i++){
enemy[i]->chase(player1,player2);
enemy[i]->relMove(player1->getX(),player1->getY());
enemy[i]->draw();
}
// for(int i=0;i<3;i++){
// if(player1->getX()<gun[i]->getX()+50&&player1->getX()>gun[i]->getX()&&
// player1->getY()<gun[i]->getY()+50&&player1->getY()>gun[i]->getY()){
// gun[i]->equip();
// }
// if(player2->getX()<gun[i]->getX()+50&&player2->getX()>gun[i]->getX()&&
// player2->getY()<gun[i]->getY()+50&&player2->getY()>gun[i]->getY()){
// gun[i]->equip2(player2->getX(),player2->getY());
// }
// gun[i]->relMove(player1->getX(),player1->getY());
// gun[i]->draw();
// }
for(int i=1;i<TREE_NUM;i++){
tree[i]->relMove(player1->getX(),player1->getY());
tree[i]->draw();
if((tree[i]->getY()<player1->getY()+70&&tree[i]->getY()>player1->getY()-45)||
(tree[i]->getY()<player2->getY()+70&&tree[i]->getY()>player2->getY()-45)){
tree[i]->Raise();
if(tree[i]->getY()<player1->getY()-45){
player1->Raise();
}
if(tree[i]->getY()<player2->getY()-45){
player2->Raise();
}
}
else{
tree[i]->Lower();
}
}
map->relMove(player1->getX(),player1->getY());
map->draw();
}
void GameEngine::keyPressEvent(QKeyEvent *e)
{
switch(e->key()){
case Qt::Key_A:
//移动时,将自己的位置变化传输给对方,并将在对方传来的位置上加上于自己的相对位置
player1->move(left);
break;
case Qt::Key_D:
player1->move(right);
break;
case Qt::Key_W:
player1->move(up);
break;
case Qt::Key_S:
player1->move(down);
break;
case Qt::Key_Escape:
exit(-1);
break;
}
}
void GameEngine::keyReleaseEvent(QKeyEvent *e)
{
}