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GameEngine.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="scene">
<UniqueIdentifier>{1e3680ff-7fbd-4cba-87c3-6eb2e8588a58}</UniqueIdentifier>
</Filter>
<Filter Include="object">
<UniqueIdentifier>{152e2080-6621-4fbd-abf7-5e9966eccc7d}</UniqueIdentifier>
</Filter>
<Filter Include="core">
<UniqueIdentifier>{18c7b8ec-b71f-49b9-a00d-e9059971b68c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="constant.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="timer.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="vector2.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="window.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="bullet.h">
<Filter>object</Filter>
</ClInclude>
<ClInclude Include="enemy.h">
<Filter>object</Filter>
</ClInclude>
<ClInclude Include="object.h">
<Filter>object</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>object</Filter>
</ClInclude>
<ClInclude Include="game_scene.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="menu_scene.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="scene.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="scene_manager.h">
<Filter>scene</Filter>
</ClInclude>
<ClInclude Include="platform.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="core.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="screen_window.h">
<Filter>core</Filter>
</ClInclude>
</ItemGroup>
</Project>