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game_jams.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="generator" content="pandoc" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<title>Allegro - Community - Game Jams</title>
<style>
code{white-space: pre-wrap;}
span.smallcaps{font-variant: small-caps;}
div.columns{display: flex; gap: min(4vw, 1.5em);}
div.column{flex: auto; overflow-x: auto;}
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}
ul.task-list{list-style: none;}
ul.task-list li input[type="checkbox"] {
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
<link rel="stylesheet" href="web_style.css" />
<link rel="alternate" type="application/atom+xml"
href="feed_atom.xml" title="Allegro news"
/>
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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
<![endif]-->
</head>
<body>
<div id="main_header">
<div id="header_container">
<img id="logo" src="images/logo.png" alt="Allegro" height="58" width="186" />
<div id="title">
A game programming library
</div>
</div>
</div>
<div id="left">
<div id="sidebar">
<ul>
<li><strong>Allegro</strong>
<ul>
<li><a href="index.html">About</a></li>
<li><a href="https://github.com/liballeg/allegro5">Git
repository</a></li>
<li><a href="license.html">License</a></li>
<li><a href="examples_demos.html">Examples</a></li>
<li><a href="https://github.com/liballeg/allegro5/issues">Bug
tracker</a></li>
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<ul>
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<li><strong>Community</strong>
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<li><a href="irc.html">IRC</a></li>
<li><a
href="https://github.com/liballeg/allegro5/discussions">Forums</a></li>
<li><a href="game_jams.html">Game Jams</a></li>
</ul></li>
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</ul></li>
</ul>
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</div>
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<div id="hosting">
<p><a href="https://github.com/liballeg">GitHub project</a> <br/> <br/>
<a
href="https://projects.tuxfamily.org/?do=group;name=allegro">TuxFamily
project</a></p>
</div>
<!-- hosting -->
</div>
<!-- left -->
<div id="content">
<header id="title-block-header">
<h1 class="title">Allegro - Community - Game Jams</h1>
</header>
<h2 id="active">Active</h2>
<p><a href="https://tins.amarillion.org/news/">TINS and KrampusHack</a>
- TINS and KrampusHack are yearly game writing competitions, organized
by Amarillion.</p>
Held every summer, <strong>TINS</strong> is a 72h “Speedhack”. Your goal
is to create a game in this very short timeframe, following some special
random rules that are announced right at the start. For example, the
rules may say you have to create a game with subliminal messages, or
with hexagons, or with a flowery theme.
</p>
<p>Held every December, <strong>KrampusHack</strong> is a secret-santa
style event. You are randomly assigned another participant, and you have
to make a game for them, based on their wishlist and personal
preferences. It’s a freestyle game jam that lasts 18 days, so there is
less time pressure.</p>
<p>Check some of the <a
href="https://www.youtube.com/playlist?list=PLmBvSmxxEM36slHhzQrIF3tjh-iX52M1F">past
game jam submissions on Youtube</a></p>
<h2 id="historical">Historical</h2>
<p><a href="http://www.speedhack.allegro.cc">SpeedHack</a></p>
<p><a href="http://gamecode.tripod.com/sizehack3d.html">The Allegro
SizeHack3D 2001</a></p>
<p><a href="http://www.student.wau.nl/~martijni/teamcompo/">The Allegro
Team Competition 2001</a> - The purpose of the competition is not only
to match the game programming skills of different people, but also to
promote programming in teams, to improve the organisation skills
involved. To make it even more interesting, the rules say that the team
must consist of people from different countries.</p>
<p><a href="http://binarysurge.netfirms.com/pgc/">The Pixelate Games
Competition 2001</a> - This time you will have a few months to write
your entry, but will it be good enough?</p>
<p><a href="http://www.hot.ee/ideahack/">IdeaHack 2001</a> - Never found
the appropriate competition due to restrictive rules? This one is for
you: before entering, you submit an idea or requirement your game will
have to follow, and your entry will be scored depending on how well you
meet your own goal.</p>
<p><a href="http://www.binarysurge.com/blitzhack/">BlitzHack 2003</a> -
The BlitzHack is a six-hour-long Allegro-focussed game programming
competition, in which entrants strive to make the best game possible
with extremely limited time constraints using a shared backstory as a
theme and basis for the game, a shared media set, and a shared code
snippet set.</p>
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