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Audio is low and buggy if you compile with new compilers such as GCC 6.3.0 or Clang 3.8.
Works fine with GCC 4.8.x.
It does not happen with the other FB Alpha 2012 core
Linux, x86_64
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The text was updated successfully, but these errors were encountered:
I've found this bug is also manifested in GCC 7.1.1.
Additionally, if one sets the compiler flags to -O0, the bug dissapears and the games sound great.
All other values of the optimization flag produce bad sound (tested O1 through O3).
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Audio is low and buggy if you compile with new compilers such as GCC 6.3.0 or Clang 3.8.
Works fine with GCC 4.8.x.
It does not happen with the other FB Alpha 2012 core
Linux, x86_64
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: