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Per-sound channel individual volume core options (WIP, help needed) #166
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UPDATE: it seems to work somehow, btw i need to figure out the correct scaling factor for the volume. |
I think i've figured out how to mute and max the volume correctly. |
fixes for max and 0 volumes reworked accumulateChannels to preserve volume effects minor fixes reverted soChVol_ to long
fixes for max and 0 volumes reworked accumulateChannels to preserve volume effects minor fixes reverted soChVol_ to long
fixes for max and 0 volumes reworked accumulateChannels to preserve volume effects minor fixes reverted soChVol_ to long
added per-sound channel individual volume core options (#166)
Revert "added per-sound channel individual volume core options (#166)"
UPDATE: the issue with 32bit systems should be fixed now in my fork, but the volume scaling is still not working as expected as reported here by bslenul. If you can help me with this please post here. |
This is meant to "fix" games having unbalanced SFX vs the BGM.
I've found the
PSG::accumulateChannels()
in sound.cpp may be the method to change, if you haven't better suggestions i'll try this myself.Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
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